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Media 1 for listing Active Ragdoll System – C++ Multiplayer Ready v2

Description

Showcase Video |Setup Video|Playable Demo|Documentation|Discord Support

A multiplayer-ready active ragdoll system for Unreal Engine featuring physics-driven character simulation, seamless ragdoll recovery, and server-authoritative snapshot replication.

Built with a native C++ core for stable physics behavior, smooth animation transitions, and easy integration into FPS, TPS, action, and physics-based gameplay projects.

Features
  • Physics-based active ragdoll simulation

  • Server-authoritative multiplayer support

  • Snapshot-based ragdoll replication

  • Custom C++ AnimGraph node

  • Seamless ragdoll recovery system

  • Physics-driven impact & knockback reactions

  • Component-based modular architecture

  • Blueprint-friendly integration

  • Demo map included

Multiplayer Architecture

Unlike Unreal Engine’s default client-side physics behavior, this system uses a fully server-authoritative snapshot model.

The server handles all physics simulation while clients receive synchronized ragdoll snapshots with interpolation-based smoothing for stable multiplayer behavior.

Easy Integration

The system is fully component-based and designed to work with existing characters and Animation Blueprints without modifying core gameplay logic.

Full documentation and setup/tutorial resources are included.

Notes
  • Designed primarily for Epic Games humanoid skeleton structures

  • Root and Pelvis bones are required for proper functionality

  • Physics Substepping is recommended for intensive ragdoll interactions

  • No third-party plugins required

  • Built with native C++ for performance and scalability

Included formats