
Description
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Build spline-based content and navigation paths in minutes instead of hours. Quickly create roads, fences, pipes, cables, routes, and visual guides with flexible procedural tools that support runtime generation, animation, terrain alignment, and easy customization. Streamline level design workflows while maintaining full control over the final result.
Features:
Procedural spline mesh generation for roads, fences, pipes, walls, cables, and railings
Continuous spline meshes and periodic mesh placement modes
Open and closed loop spline support
Runtime spline point modification and regeneration
Animated mesh movement along splines
Automatic ground snapping and terrain alignment
ISM and HISM instancing support for optimized rendering
Per-instance mesh and material overrides
Start/end cap meshes and spline point mesh spawning
Custom mesh spacing, scaling, roll, and transform controls
Runtime path generation from world-space points
Straight, curved, rounded-corner, and periodic path creation
NavMesh path visualization and pathfinding support
Animated path effects with customizable colors and emissive settings
Runtime path updates and regeneration
Custom path materials and fade effects
Blueprint-accessible path and spline management functions
Procedural Spline Mesh
Create roads, fences, pipes, walls, cables, and similar spline-based structures
Continuous spline mesh generation or periodic object placement
Animated object movement along splines
Ground snapping and terrain alignment
ISM/HISM optimization support
Per-instance mesh and material customization
Procedural Path
Generate paths from spline points or runtime data
Straight, curved, and rounded-corner path generation
Runtime path drawing and updates
NavMesh path visualization support
Animated visual path effects
Customizable path appearance and materials













