
描述
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GAME CHARACTER "Survival Girl"
The character has modular clothes and detachable head.
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RIG
The character has a detailed facial rig.
For this, the character was equipped with additional bones:
chin, eyeballs, eyelids, eyebrows, ears, nose, cheeks, nasal septum, tongue, teeth.
and also there are additional bones for breast, bear, strap, scabbard, knife, katana, as well as for ponytail and hair braid.
"The skeleton has a matching hierarchy and bone name with the engine standards.
This makes it easy to make retargeted animations."
TEXTURES
Number of PBR skins: 2
Number of texture sets: 7
Note:
Dirt and tattoo textures have a separate set.
You can customize their intensity or disable them altogether.
"All textures are high resolution in 4k.
We mainly use the TARGA format.
The format is high quality, but takes up a lot of space.
If necessary, you can compress the format of textures.
Or ask us to do so."
CHARACTER CUSTOMIZATION
Rag Doll/Physical Asset: Yes
Cloth Physics: No
Modular: Yes
ID Map: No
Rigid Body Dynamics: Yes
“Modeling the motion of different parts of the character when moving”
Materials/Materials Assets: Yes
"with the ability to up customize textures"
Blueprints: Yes (for UE).
"Epic Third Person Anims used for demo purposes"
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Please feel free to ask questions or express your wishes.
I am always open for communication.
And I value your opinion.





















