
Описание
*** Metahuman Update August 2024 ***
Added example parametric clothing component for experimental MetaHuman Creator outfits.
Keep in mind the metahuman clothing system will change over time, and we will adapt our components to new standards for Metahuman Creator.
*** UE5 Update May 2022 ***
Base components are converted to the new UE5 Mannequin rig structure.
Keep in mind the female Metahuman tal nrw is slightly smaller as Quinn , but they use the same bone structure.
Ue4 Mannequin meshes are still included for existing costumers.
The Fantasy armour mage pack comes with a fully customizable set of costumes to be used with light fantasy realistic-games. You can choose from a varity of predefined versions or use provided parts to create your own caster characters. Be it a mage, wizard, summoner or even a priest.
Fantasy Caster Port on Metahuman will happen in Beta - after skeleton and workflows have been established. Only tall - normalweight wil be supported - Or Epic makes the system flexibel enough to retarget SK meshes between bonestructures.
Multiple SK items: are stripped down to groups : hats, hairs, heads, upper-body, pants and shoes
Clothing: ~ 60SK meshes (made for three base classes, mage, wizard and priest)
Basic costume set design 2x pants per gender, 2x hats, chest base + variations with bags and tome, 4x cloth bracers
Different skin textures + skintint as well
Equipment uses a Master Material and a mask Texture, which will allow you to tweak its visual appearance in detail.
4x weapon
For compatibility with other asset packs (like carrying a firearm or even dual pistol), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip.
In case you need more customization - You can integrate the caster classes pretty easy into our Character Editor base system.
The polycount is between 20 to 35k for a full costume. Including all gear options.








