Descripción
30 blood decals for horror, survival and crime-scene work. Original procedural bakes - no photos, no scans, no attribution needed.
20 static decals, 4096 and 2048 px
8 wall: splatter, arterial spurt, cast-off arc, backspatter, dried runs, trickles, impact cluster
12 floor: pools, clusters, splashes, drip trails, fine spatter, runnels
10 animated decals, 32-frame flipbooks
The blood arrives and stays: impacts grow, runs travel down the wall and slow as they thin, pools spread, a thrown splash lands further along its path. Each one is a 4096x2048 sheet, 8x4, ready for a SubUV / flipbook node.
Six maps per decal
Base colour with alpha, opacity, roughness, 16-bit height, normal in OpenGL and DirectX, plus a packed opacity/roughness/height texture.
Built on how blood behaves
Deep blood reads near black with a wet sheen - light does not come back out of a 5 mm pool. The red shows where the film is thin, so edges and spatter stay red. Pools carry a raised rim, clustered bubbles, a setting skin and a drying crust.
Blender scene included. All 20 statics set up and labelled in one room, relative texture paths. Every decal documented at real-world size, 700 to 1700 mm.
Made by Weasel Whistle.
















