
描述
MetaHuman Layered Mullet - Strand-Based Hair Groom
This strand-based hairstyle has been created specifically for MetaHuman characters in Unreal Engine, offering a short, trendy mullet look. It comes with a dedicated grooming head mesh to fit any MetaHuman-compatible head geometry and works smoothly inside MetaHuman Creator. Perfect for cinematic projects.
Key Features:
Provided as an MH package for quick import and integration
Fully strand-based groom tailored for MetaHuman characters
Includes a source head mesh for precise hair alignment
Comes with a wardrobe asset and MetaHuman-ready hair material
Supports ombre
How to add it to your project:
Download the .mhpkg file from this FAB listing.
In your Content folder, create a folder named Grooms if it doesn’t already exist.
Inside Grooms, make a new folder called HairMullet.
Drag the WI_Hair_Mullet.mhpkg file into this folder — it will unpack automatically.
In MetaHuman Creator, drag WI_Hair_Mullet to Hair(Grooms) section, and double-click to apply.







