Low-poly racing circuit created in Blender, designed and optimized for integration into a video game environment.
The setting is inspired by the iconic Autodromo Nazionale Monza, capturing its unique atmosphere with expansive flat terrain, dense woodland areas, and high-speed straights that define the character of the track.
The circuit features a dynamic layout with multiple turns, a detailed pit lane, grandstands, and surrounding vegetation. The environment includes dense clusters of trees, open green areas, and a paddock zone, all designed with a clean low-poly aesthetic that enhances readability and performance in real-time applications.
The overall scene aims to reflect the speed-focused identity of Monza while maintaining a stylized and optimized approach suitable for mobile or stylized racing games.