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Media 1 for listing Fade Camera Occluders

Description

Overview Video

Documentation

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100% Blueprint component that detect every occluder (static/skeletal mesh) in front of the camera, even if it is a component of a blueprint, and fade them out to keep the character visible. This effect can be seen in many AAA games.

There is a very simple way to change the color of the transparency, but if you want to create your own style, with a different transition you can do.

Included formats

  • logo of Unreal Engine format