
Descripción
Racer Suit is a professional motorsport racing suit and the centerpiece of the Racer Outfit collection. Built for full customization, it splits the garment into 15 independently tintable panels and 14 logo slots, so a single mesh can become an entire grid of liveries without ever leaving MetaHuman Creator.
Key Features 💡:
🎨 166 Exposed Parameters: Every panel of the suit — torso, back, shoulders, arms, cuffs, belt, legs and collar — exposes Color, Roughness, Metallic, AO Strength and Normal Strength independently.
🏷️ 14 Logo Slots: Chest (4), upper chest (3), back (3) and both arms (2 each). Each slot controls Texture, Position, Scale, Tint, Rotation and Bend, plus Mirror on the arms and back panel. Drop in your own sponsor artwork and place it exactly where you want it.
🧩 True Modularity: Panels are separate material slots, not baked-in colors. Recolor a single stripe or restyle the whole suit in seconds.
🧬 Exclusive Fit: Rigged and optimized specifically for the Dof4 (Masculine Tall/Big) body type, ensuring perfect mesh deformation.
🏁 Ideal for: Racing games, motorsport cinematics, broadcast graphics, driver NPCs and esports presentations.
Technical Specs 📐
LODs: 4 (LOD0–LOD3)
Texture Resolution: up to 4K (4096×4096)
Material Slots: 15
Exposed Parameters: 166
Format: .mhpkg (MetaHuman Outfit)
Body types: Dof4 Only
Compatibility ✅
MetaHuman Creator
MetaHuman Skeleton Support: Yes
Supported body presets: Masculine / Tall / Big (Mapped to Dof4)
Unreal Engine 5.7+ via the MetaHuman pipeline
Import Instructions 📦
Download the .mhpkg file from this FAB listing.
In your project, create a folder: Content/Outfits/ (if it doesn't exist).
Create a folder inside it named RacerSuit.
Drag OA_RacerSuit.mhpkg into the RacerSuit folder to unpack.
In MetaHuman Creator, select your character (Must be Dof4 body type), drag WI_RacerSuit into the Outfit Clothing section and double-click to apply.





