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File multimediali per l'articolo Revolver Bullet 12.7×41mm Magnum With 3 Models: 1

Descrizione

Revolver Magnum 3 Unique Bullet Heads With Shells And Hollow Points (12.7×41mm) With 3 Varied Models + 4K PBR Textures | Game-Ready & Cinematic!

High resolution textures exported out of Substance Painter for Unreal Engine, Godot and Unity as well as default/general PBR for any other possible use.

Each model type has one UV unwrap and one material texture and the models are true to size which means they are compatible with any gun. Material and 3D Models Specifically tailored for first-person shooter projects, the polycount is on par with current-generation titles such as (Call of Duty and Battlefield). While textures are provided in stunning 4K resolution, you have the flexibility to downscale them (to 2K, 1K, or even 256) based on your project’s performance needs.

 

Suitable for games, movies, renders, VR, mobile and more. Can be used as props, 3D Printing, character equipment and etc.

Model is made in Blender and has source files (Blender & Substance Painter Files) with Low-poly model and high-poly as well as the baked maps from substance painter provided for you to use as template or edit the textures easily.

 

After importing the model and the textures into the target Platform you have to follow the official Platform documentation on how to set the material up. *(Note: Rigging, animations, and sound are not included.)

*(Note: check "ReadMe" file in the additional files for tips and notes.)

 

Features:

  1. The model is accurate with the real-world size and scale!

  2. Cartridge type (12.7×41mm), with 3 unique bullet head styles!

  3. Scene objects are organized by groups!

  4. Parts separated, named, ready to be rigged and animated!

  5. Included in 4K textures ready for each game engine and general use. Textures are in PNG format!

  6. The blender file is also included as well as the substance painter files (if you want to make some editing)!

 Engine-Specific Texture Sets:

  • PBR textures: BaseColor, Metallic, Height, Roughness, Normal(DirectX) & Normal(OpenGL), AO.

  • Blender Textures: BaseColor, Metallic, Displacement, Roughness, Normal(OpenGL).

  • Unreal Engine textures: BaseColor, OcclusionRoughnessMetallic, Normal(DirectX).

  • Unity:

    • URP Standard: Albedo, MetallicSmoothness, Normal (OpenGL), AO.

    • HDRP: BaseMap, MaskMap, Normal (OpenGL).

  • Godot Textures: BaseColor, Metallic, Height(.exr), Roughness, Normal(OpenGL), AO

 

For any questions please contact me.

License Terms:

When you buy from us, here’s what you agree to:

  1. Use It Forever in Your Projects

    • You (or your company) can use what you buy forever.

    • Use it to create unlimited products (games, 3D Printing, videos, etc.).

    • Share it with your team or contractors only if they’re helping with your projects.

  2. Don’t Resell It as “Content”

    • Your final product (like a game or video) must be a standalone creation.

    • Allowed example: A game where our content is part of the art.

    • Not allowed example: A “3D model pack” sold to others.

  3. Tweak It as Needed

    • Feel free to edit, adjust, or customize anything you buy.

  4. Keep It to Yourself

    • You can’t transfer, resell, or give the content to others.

    • Even if you modified it, don’t list it on stores/marketplaces for others to buy.

In short: Use it forever, build cool stuff with it, but don’t redistribute it as-is or repackage it for others.

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