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File multimediali per l'articolo Baseball Pitcher Animated: 1

Descrizione

CREATION

The model and its accessories, if any, have been created with 3D Studio Max (2018 version) and imported in the Unreal Engine (see supported engine versions) with FBX 2018

The Baseball Pitcher topology is made up of quads and triangles as follows:

- Player: 11316 polys, 22456 tris, 11794 verts

- Cap: 1324 polys, 2600 tris, 1419 verts

- Mitt: 1622 polys, 3244 tris, 1837 verts

- Baseball Ball: 800 polys, 1584 tris, 794 verts

Total: 15062 Polys, 29884 Tris, 15844 Verts

The scene used in the overview map is the Unreal Engine model of the "Automative, Product Design and Manufacturing" category, modified in our settings to improve the model

MATERIALS AND TEXTURES

Materials: Baseball, Cap, Clothes, Corneas, Eyes, Floor, Mitt, Skin, Sphere

Materials Instances: Baseball, Cap, Clothes, Corneas, Eyes, Mitt, Skin

Materials Function: Checkers, Color Skin, Cotton, Denim, Fabric, Leather, Metal, New Color, Plastic, Shading, Twenty Layer Blend, Wood

Textures size are from 512x512px to 2048x2048px

All textures are in TGA format

RIGGING AND ANIMATIONS

The models have been rigged with 3D Studio Max Biped with additional bones for the face (Eyebrows, Eyelids, Eyes, Mouth, Jaw)

The package includes 13 animations:

- Catching The Ball

- Catching The Ball while Walking

- Idle

- Idle to Throwing

- Running

- Running Jump

- Runnning to Walking without Ball

- Throwing

- Throwing to Walking without Ball

- Walking with Ball

- Walking with Ball to Idle

- Walking without Ball

- Walking without Ball to Running

and T-pose

The animations are in place

The animations has been crafted (no motion capture)

Features

- Baseball Pitcher T-pose

- Map: Overview

- SSS Profile

- Scaled To Epic Skeleton: Yes

- Rigged: Yes

- Rigged To Epic Skeleton: No

- Compatible With MetaHuman: No

- Animated: Yes

- Geometry: Quads/Tris

- Textures: Yes

- Materials: Yes

a: 9 Materials (Baseball, Cap, Clothes, Corneas, Eyes, Floor, Mitt, Skin, Sphere)

b: 7 Materials Instances (Baseball, Cap, Clothes, Corneas, Eyes, Mitt, Skin)

c: 11 Materials Function (Checkers, Color Skin, Cotton, Denim, Fabric, Leather, Metal, New Color, Plastic, Shading,

Twenty Layer Blend, Wood)

Formati inclusi