Description
Be sure to check out our other products
DEMO VIDEO
TUTORIAL VIDEO
REQUIRED PLUGINS
Procedural Content Generation Framework (PCG)
Modeling Tools Editor Mode
Check update history and upcoming features/improvements for DZ products from our pages:
Support: [email protected]
Now it's possible to easily create thick lawns for yards, parks, sports areas and meadows with a great FPS rate. DZ Grasses is an incredibly effective tool/template for this purpose. Even creating precise golf grass areas is no longer a challenge. It is made possible by DZ Studios' high-performance grass mats, Unreal Engine's PCG graphs and Nanite.
From our Showcase map's simple and ingenious PCG graphs, you can easily learn how to make your own PCG graphs or utilize and duplicate existing ones. This package gives the professional and the beginner a package with everything they need to get quick results. A 7-layer height blended landscape/landscape material, a great selection of grass mats (120), a few DZ palm trees and some ingenious PCG graphs are all you need to start creating some amazing areas with different grasses.
The polygon count of DZ Grasses' grass mats (50cm x 50cm) is wisely minimized and Nanite is used in all meshes. All materials also use opaque blending (no masked textures) to guarantee the best performance. We recommend watching the videos from the links above to realize the quality of this asset pack.
Also wind effects work wonderfully and are easily adjustable. By default, the shortest grasses (5cm and shorter) use a material from which the wind effects have been removed, but it's easy to change their master material if needed. Fall and spring colors, moisture, snow and dry grass are also possible effects for all grasses. About palm trees, we advice you to read the specs from their original package.
Each grass and landscape layer can also be colored according to the overlay image (e.g. satellite image) with a few mouse clicks. When grass and landscape use the same overlay image and/or are tinted with the same color tone, they blend seamlessly together. In addition, you can get lawn mowing lines according to your wishes for each lawn area (single or double lines with adjustable size and angles) as well as micro and macro variations.
Landscape material of this asset pack is versatile and each layer contains a rich selection of parameters. The blending of the layers can also be conveniently adjusted with a few values. So DZ Grasses is not just a 3D grass pack but also a tool/template for creating environments easily and accurately.
FEATURES AND ASSET LIST
Made for Unreal Engine 5.4 and above
1 pcs of 500m x 500m showcase level/map (DZ_Grasses_Landscape)
1 Versatile Landscape material with 7 height blended layers (5 layerinfo textures included)
1 Landscape material instance for controlling all the landscape layers and their blends
116 pcs of high-res Nanite 50cm x 50cm grass mats with different heights, different amounts of dry grass blades and different density degrees
4 pcs of high-res Nanite 0.6cm x 25cm x 25cm grass mats
3 high-res Nanite palm trees from "DZ Trees - Bundle Vol5": 1 Date palm, 1 Royal Palm and 1 Windmill Palm
4 PCG Graphs for spawning grasses mostly according to splines (Golf, Football, Tennis and Rest of the Landscape)
1 PCG Graph for Spawning Trees inside splines
8 Decals (2 versions of American football fields, 3 versions of soccer fields, 2 versions of rugby fields and 1 tennis area of 3 tennis courts)
1 flag (2 versions)
High resolution textures
Wind system (recommended to use MPC, only needs to adjust one number to give wind strength)
Season Settings (recommended to be adjusted mostly in master material instances)
Snow effect (recommended to be adjusted mostly in master material instances)
Wetness Effect (recommended to be adjusted mostly in master material instances)
FULL NANITE SUPPORT
All the meshes are high-res Nanite meshes and are using Nanite by default. Everything is optimized to achieve the best performance without compromising quality.
FULL LUMEN SUPPORT
This product supports Lumen in (all) the supported engine version(s) mentioned at the bottom of this product page. Lumen can be activated in "Project Settings" => "Rendering" => "Global Illumination" => "Dynamic Global Illumination Method" => "Lumen". More information about Lumen can be found in Unreal Engine 5.0 documentation.
Included formats
- versions