
الوصف
Chibi School Pack contains two game-ready anime-style chibi characters: a schoolgirl in a sailor-style uniform with a pleated skirt and a schoolboy in a blazer with shorts. Big expressive eyes, cute proportions, 1.6 m real-world height.
Both meshes are rigged to their own skeletons with the same bone names and hierarchy as the UE5 Mannequin (SK_Mannequin) plus helper/twist bones. Add SK_Mannequin as a Compatible Skeleton and the UE5 Mannequin / Third Person animations and ABP_Manny work on them - no bone renaming. No Epic Games content is included in the project. The pack also includes its own animation set (Idle, Walk, Run, Jump) for each character, made for the character's own skeleton.
Included
Unreal Engine 5.8 project: 2 skeletal meshes with 4 LODs each, own skeletons, physics assets, 2 master materials + 2 material instances (Tint / Roughness parameters), 2K Base Color + Normal textures, 4 animations per character (Idle, Walk, Run, Jump), overview map (bind pose views + Idle / Walk / Run / Jump playing)
FBX (rigged, cm, Z-up) + textures, one file per character
GLB (rigged, embedded textures), one file per character
Blender .blend (both characters in one scene + one file per character, packed textures, Idle/Walk/Run/Jump actions)
Documentation (TXT)
Technical details
Unreal project contents: 2 skeletal mesh(es), 2 skeleton(s), 2 physics asset(s), 2 master material(s), 2 material instance(s), 4 textures (2048x2048), 8 animation sequences, 1 map
Girl: 56,838 triangles, 28,409 vertices. Boy: 56,748 triangles, 28,360 vertices (LOD0)
LODs: 4 per character in Unreal (auto-generated)
Skeleton: own skeleton asset per character (SKEL_*), UE5 Mannequin bone names and hierarchy unchanged, pelvis/spine/neck/head bone axes aligned to the world axes, 118 bones = 71 Mannequin bones (IK bones unweighted) + 47 additional helper bones added by the rigging tool (Reallusion AccuRIG), all prefixed cc_base_: cc_base_pelvis; arm twist/share bones cc_base_{l,r}_upperarmtwist01-02, cc_base_{l,r}_forearmtwist01-02, cc_base_{l,r}_elbowsharebone; leg twist/share bones cc_base_{l,r}_thightwist01-02, cc_base_{l,r}_calftwist01-02, cc_base_{l,r}_kneesharebone, cc_base_{l,r}_toebasesharebone; toe bones cc_base_{l,r}_bigtoe1/indextoe1/midtoe1/ringtoe1/pinkytoe1; cc_base_{l,r}_ribstwist, cc_base_{l,r}_breast; face bones cc_base_facialbone, cc_base_jawroot, cc_base_upperjaw, cc_base_teeth01-02, cc_base_tongue01-03, cc_base_{l,r}_eye. The Mannequin _twist_01/02 bones are not present; the cc_base_ bones are unweighted helper bones, all skin weights are on the Mannequin bones
Max 4 bone influences per vertex; skirt weights hand-tuned so the skirt does not flip up with the legs
Height: 1.60 m, real-world scale
Bind pose: T-pose
Materials: 1 per character; textures: 2 per character (2048x2048 Base Color + Normal)
No facial blendshapes, no cloth / hair simulation
Animations: 4 own animations per character (Idle, Walk, Run, Jump; in place, 30 fps, loops except Jump). The gallery video shows the included animations; some other gallery images show the free UE5 Third Person animations (Epic Games, not included)
Known limitations: chibi proportions give a cartoon-like motion with Mannequin animations; on very high knee lifts (jump) the knees can pass through the skirt hem. No cloth bones, hair is skinned to the head.
AI disclosure: the models and textures were created with the help of generative AI tools, then rigged, weight-painted and set up for Unreal by hand.
















