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Media 1 for listing SR-72 Darkstar

Description

The fictional SR-72 Darkstar Scramjet from Top Gun: Maverick.

Highly detailed exterior, both intake and exhaust engines, and working landing gear (no cockpit). All preview images rendered with Octane Render. Plus a few screenshots of the models in the viewports of Cinema 4D and Substance Painter.

[Technical Information]

  • Real world scale and dimensions.

    • Dimesions: 10.6 m x 3.72 m x 22.3 m.

  • All geometry is subdivision ready.

    • Polycount at subdiv Lv. 0: 92,782 (Base mesh).

    • Polycount at subdiv Lv. 1: 370,438 (As shown in the wireframes).

    • Polycount at subdiv Lv. 2: 1,481,752 (As rendered in Octane).

  • Landing Gear rigged to extend and retract with a single slider, within the Cinema 4D files only.

  • Bonus polygonal Engine Exhaust textured cards, mostly as a placeholder untill i added the VDB's (not shown in any of the renders).

  • Fully unwrapped, non-overlapping UV's.

  • 8K PBR Textures. Both Spec/Gloss and Metal/Rough.

  • Normal maps are OpenGL, invert the green channel to convert to DirectX.

  • No N-gons, Isolated Vertices, or Complex Poles.

[Files Included]

_SPP - Substance Painter project file. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached.

_TEX - 4K textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. All files point to these textures by default. Screenshot attached.

_TEX_8K - 8K textures exported from Substance Painter and used for all the files bellow. You dont need to download the 8K textures if you dont need as much detail.

_C4D_Octane - Cinema 4D project file with Octane shaders, using the PBR Textures. This is where all the renders come from.

_C4D - Cinema 4D project file with Physical/Standard shaders using the PBR textures. Screnshot attached.

_FBX - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.

_OBJ - OBJ/MTL exported from Cinema 4D. Three versions: subdiv Lv. 0 / 1 / 2. All PBR textures still applicable.

_MAX - 3ds Max project file with default shaders, using the PBR textures. May need adjustments.

Extra formats with embeded textures at 2K resolution (Metal/Rough PBR): .usdz (AR), .gltf/.glb (Khronos Group).

If you have any questions or requests, please dont hesitate to get in touch.

Included formats

Additional files