
Description
Easy Build System is a complete building framework for Unity.
Everything you need to implement a full building system.
Extensible, source-included, and built to scale.
š Getting Started
Set up a full building system in any scene with just a few clicks.
Docs include beginner guides, API reference, and architecture overview.
ā
š ļø Modular & Intuitive Workflow
Custom inspectors, visual gizmos, and editors make setup fast.
One-click presets let you share settings across parts instantly.
Each feature is a standalone module: grids, batching, saving, grouping.
Enable only what you need. Lightweight, no hard dependencies.
ā
š® Cross-Platform Ready
Supports Legacy Input Manager and the new Input System out of the box.
Compatible with Standalone, Android, iOS, WebGL, Console, and VR/AR/XR.
Switch input backends without modifying your building setup.
ā
āļø Flexible API & Full Source Code
Complete C# source included, following Unity conventions.
Clean architecture with consistent naming and XML documentation.
Designed for customization and extension. No external dependencies.
Assembly definitions included for fast compilation.
š¦ Demos & Extensions
Multiple demo scenes showcase core features and input setups.
First person, third person, top-down, orbital, mobile, gamepad, and VR.
Extensions provide ready-made templates for common game genres.
š Integrations
⢠Game Creator 2
⢠PlayMaker
⢠PUN 2
⢠Fish-Net
⢠Mirror
š„ļø Unity Version & Render Pipeline Support
⢠Standard Render Pipeline 2021.1+ / 2022.1+ / 2023.1+ / 6.4+
⢠Universal Render Pipeline (URP) 2021.1+ / 2022.1+ / 2023.1+ / 6.4+
⢠High Definition Render Pipeline (HDRP) 2021.1+ / 2022.1+ / 2023.1+ / 6.4+
š Community & Resources
⢠Documentation Complete guides, API reference, and architecture overview.
⢠YouTube Tutorials, feature breakdowns, and update previews.
⢠Discord Community hub for support, feedback, and discussions.
⢠Twitter Follow updates, announcements, and development news.
⢠Support Direct technical assistance when you need help.
Questions? Reach out on Discord or contact Support.
See the Technical Details section for the full feature breakdown.












