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Biome Stoneworks - 24 Customizable Rocks, Pebbles, Ore & Crystals ilanı için 1. medya

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TRY THE INTERACTIVE CUSTOMIZER

Try colors, presets and layers in the free browser demo. Preview only; saving and asset export are included in the purchased Workshop.

Open the Chocolate Bobos demo →

Dress a woodland ruin, a cold mountain path, a lake shore or a mining cave with one adjustable stone collection. Start with a natural form, then combine mineral colors, growth and weather to fit your world.

24 FORMS ACROSS SIX FAMILIES

  • Shoreline pebbles, boulders, formations, ore, crystals and gravel/scatter.

  • Three detail levels per intact form: LOD0, LOD1 and LOD2.

  • Separate collision meshes and matching separated pieces, plus combined gravel cluster copies at three detail levels.

  • Six stone texture sets: granite, river stone, sandstone, slate, basalt and limestone.

  • Seven editable starting looks: Natural, Woodland, Alpine, Ashfall, Tidepool, Overgrown and Slime cave.

MAKE THE BIOME YOURS

  • Independent stone and mineral colors, surface relief, wetness and mineral glow.

  • Layer moss, roots, leafy vines and mushrooms with adjustable coverage, size, color and arrangement.

  • Combine snow, frost, scorched patches, soot and ash with the growth layers.

  • Add an optional colorable slime coating and looping mesh drips.

  • Resize models in your own editor. Presets are starting points made from the same controls you can edit.

WHAT YOU DOWNLOAD

GLB format: all 24 base forms, two lower-detail versions, separated pieces and a collider per form; also 12 combined gravel cluster copies for efficient static scenery.

Blender format: editable source library and textures.

Additional files: the full local Workshop, example customized kits, usage guide and optional physics integration examples. The Workshop requires free Node.js and a desktop browser. Extract it, run node server.mjs and open the local address it prints. No paid service, subscription or online generation is required.

OPTIONAL BREAKING & COLLISION

Use the intact models for scenery or build your own interactions around the supplied pieces and collision geometry. Single rocks include authored fracture pieces; piles and scatter separate into their constituent parts. This is not arbitrary runtime fracturing. Unity C# and Godot components are optional starting points for your own impact and break rules.

PRESENTATION & INTEGRATION

Gallery environment scenes use the actual models and customized exports. Scenery, terrain, architecture, foliage and lighting shown for context are not included. Scaled duplicates illustrate placement; the inventory image shows all 24 distinct base forms.

Set distance-based LOD switching and gameplay in your engine. There is no native Unreal project or ready Unity package, and the portable import, materials and animation workflow was checked in Unity 6000.3.10f1 with official glTFast 6.19.0 and Unreal Engine 5.8.4 using its built-in Interchange importer. Drip loops assume a flat floor at the asset base. Browser dust is a preview effect, not a supplied portable particle system. Optional layers increase geometry; use instancing for large gravel areas rather than many individually simulated rocks.

LICENSE & USE

Supplied under the Fab Standard License. Modify the assets and use them in commercial projects under that license. Standalone resale or redistribution, including customized exports as another asset pack, is not permitted. The full Fab license controls; bundled open-source dependencies retain their own licenses.

Chocolate Bobos — flexible starting points for your next world.

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