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商品 1,000 Ancient Egypt Icons | Pharaohs, Mythology, Crafting & Inventory 的媒体 1
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描述

Bring Egyptian-inspired equipment, resources and legendary treasures to your game with 1,000 coordinated full-color icon designs by Cobalt Graphics. Build readable inventories, crafting menus, shops, quest rewards and strategy interfaces with bronze, sandstone, ivory, gold and lapis-blue artwork.

CONTENTS

• 1,000 designs in 10 themed categories, 100 designs per category.

• 3,000 individual transparent PNG files: each design at 256×256, 512×512 and 1024×1024 pixels.

• Clear category folders and descriptive filenames.

• Static 2D artwork with transparent backgrounds; no baked-in icon frames.

10 CATEGORIES

Arms & Guard; Pharaohs & Regalia; Temples & Monuments; Nile & Navigation; Crafts & Materials; Food & Agriculture; Clothing & Jewelry; Daily Life & Trade; Scribes & Knowledge; Mythology & Sacred Objects.

ARTWORK NOTES

Egyptian-inspired fantasy game art, including mythological objects; not an archaeological reconstruction. Larger exports are resampled from smaller source artwork, not native 1024px paintings. The three sizes are versions of the same 1,000 designs, not 3,000 different designs. No layered source files, 3D models, animations, working inventory system or promotional backgrounds are included. Presentation layouts illustrate possible uses.

FAB FORMATS

Additional Files: complete PNG collection at 256, 512 and 1024 pixels. The 1024×1024 PNGs are supplied here.

Unity: native Unity 6 package with 1,000 individual 512×512 sprites, alpha import settings and 11 preview scenes (overview plus one per category). No runtime scripts or package-specific shaders.

Unreal Engine: UE 5.8 content-only project with 1,000 individual 512×512 Texture2D assets, UserInterface2D compression, sRGB, no mipmaps and no texture streaming. No plugins or code are required to use the delivered textures.

The art can be used in different render pipelines and viewport aspect ratios through the appropriate UI/sprite material in your project. The preview scenes are not a complete adaptive UI system. Platform compatibility refers to static texture assets, not separately certified builds on every device.

LICENSE

Fab purchases are governed by the Fab Standard License for the selected pricing tier.

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