Перейти к контенту
Медиа 1 для объявления Cyberpunk Girl - Evelynn V2

Описание

🎥VIDEO PREVIEW

Introducing the latest update (v1.4) for our stylized, cyberpunk-inspired female character — Evelynn V2. She’s fully rigged, modular, and performance-optimized for Unreal Engine 5, with support for Nanite, Control Rig, and custom physics setups.

This pack also includes a reworked version of the Peacemaker Katana, free with the character.Whether you're building a real-time cinematic, stylized game, or prototyping in UE5, Evelynn V2 is designed to drop into your pipeline with minimal setup and maximum impact.

🔄 What’s New in Version 1.4:

  • Fully Compatible with UE Skeleton – Now shares the same skeleton as Manny and standard UE assets.

  • Control Rig Added – Built on UE5’s base rig with custom controls for coat and hair physics.

  • Optimized Texture Usage – Lower memory footprint using reduced-size generic textures for better performance.

  • Custom Physics Assets – Includes RigidBody/AnimDynamics-ready setups for bone-based coat and hair simulation.

  • Advanced Master Materials – Modular materials with full customization support (hair, skin, and clothing each use dedicated shaders).

  • 83 Morph Targets – Includes ARKit support, tongue twists, and phonemes for facial performance capture.

  • Quality-of-Life Improvements:

    • Organized as an Asset Pack – Easily migrate to other projects.

    • Folder structure cleaned up, with demo content separated from core assets.

    • All static meshes converted to Nanite for optimized rendering.

    • Removed unnecessary files and redundant blueprints.

🔁 Previous Updates Highlights (v1.3 – v1.2):

Version 1.3

  • Conforms fully to UE4/UE5 mannequin hierarchy, bone rolls, and IK structure.

  • Texture optimization and cleanup across the entire asset.

  • Master materials expanded and unified to reduce material complexity.

  • Added two levels:

    • Overview Level (technical demo)

    • Beauty Scene (showcase rendering setup)

  • Two Level Sequences for cinematic previews.

  • Peacemaker Katana Reworked – Lower polycount, UVs fixed, new textures, and unified material with character clothes.

  • Added a dedicated Control Rig built on UE5’s system.

  • IKRig & Retargeter included for animation compatibility across UE4 and UE5 skeletons.

  • Four Physics Assets for hair, coat, and jiggle simulations, hooked into the Post Process AnimBP.

Version 1.2

  • Further improvements to skin weight painting.

  • Coat bones added for more precise simulation and control.

  • Root bone parameters corrected (Scale:1, Rotation:0).

  • Hand hierarchy fixed — fingers (Index_0~Pinky_0) support palm control.

  • Unified UV channel index (UV1) across the entire character.

  • UV improvements on the fur coat.

  • Post Process and animation tweaks in demo scenes.

🛠️ Technical Notes:

  • Supports Nanite and Lumen (UE5.0+)

  • All poses in promotional images are for presentation only and not included

https://dev.epicgames.com/community/learning/tutorials/58vb/unreal-engine-guide-to-virtual-textures-for-noobs

https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine

https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine

🧷 Additional Notes:

  • Source files (.blend / .spp) available separately via ArtStation.

  • All demo poses and animations shown in the media are for showcase purposes and not included in the download.

Additional Bones Included of all my characters can be found HERE

📩 Get in Touch

Got a question? Need help integrating her into your project? Feel free to reach out:

📍 ArtStation | Facebook | Twitter

Включённые форматы