
Descrição
đ„VIDEO PREVIEWï»ż
Introducing the latest update (v1.4) for our stylized, cyberpunk-inspired female character â Evelynn V2. Sheâs fully rigged, modular, and performance-optimized for Unreal Engine 5, with support for Nanite, Control Rig, and custom physics setups.
This pack also includes a reworked version of the Peacemaker Katana, free with the character.Whether you're building a real-time cinematic, stylized game, or prototyping in UE5, Evelynn V2 is designed to drop into your pipeline with minimal setup and maximum impact.
đ Whatâs New in Version 1.4:
â Fully Compatible with UE Skeleton â Now shares the same skeleton as Manny and standard UE assets.
â Control Rig Added â Built on UE5âs base rig with custom controls for coat and hair physics.
â Optimized Texture Usage â Lower memory footprint using reduced-size generic textures for better performance.
â Custom Physics Assets â Includes RigidBody/AnimDynamics-ready setups for bone-based coat and hair simulation.
â Advanced Master Materials â Modular materials with full customization support (hair, skin, and clothing each use dedicated shaders).
â 83 Morph Targets â Includes ARKit support, tongue twists, and phonemes for facial performance capture.
â Quality-of-Life Improvements:
Organized as an Asset Pack â Easily migrate to other projects.
Folder structure cleaned up, with demo content separated from core assets.
All static meshes converted to Nanite for optimized rendering.
Removed unnecessary files and redundant blueprints.
đ Previous Updates Highlights (v1.3 â v1.2):
Version 1.3
Conforms fully to UE4/UE5 mannequin hierarchy, bone rolls, and IK structure.
Texture optimization and cleanup across the entire asset.
Master materials expanded and unified to reduce material complexity.
Added two levels:
Overview Level (technical demo)
Beauty Scene (showcase rendering setup)
Two Level Sequences for cinematic previews.
Peacemaker Katana Reworked â Lower polycount, UVs fixed, new textures, and unified material with character clothes.
Added a dedicated Control Rig built on UE5âs system.
IKRig & Retargeter included for animation compatibility across UE4 and UE5 skeletons.
Four Physics Assets for hair, coat, and jiggle simulations, hooked into the Post Process AnimBP.
Version 1.2
Further improvements to skin weight painting.
Coat bones added for more precise simulation and control.
Root bone parameters corrected (Scale:1, Rotation:0).
Hand hierarchy fixed â fingers (Index_0~Pinky_0) support palm control.
Unified UV channel index (UV1) across the entire character.
UV improvements on the fur coat.
Post Process and animation tweaks in demo scenes.
đ ïž Technical Notes:
Supports Nanite and Lumen (UE5.0+)
All poses in promotional images are for presentation only and not included
https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine
đ§· Additional Notes:
Source files (.blend / .spp) available separately via ArtStation.
All demo poses and animations shown in the media are for showcase purposes and not included in the download.
Additional Bones Included of all my characters can be found HERE
đ© Get in Touch
Got a question? Need help integrating her into your project? Feel free to reach out:
đ ArtStation | Facebook | Twitter









