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Mídia 1 do anúncio Stylized Character + gift's All rigged

Descrição

DEMO: https://youtu.be/pBh_V8p1Eco (used ALS "advance locomotion system" mechanics not include, Only simple Monster Blueprints. )

Character Trape is a stylized character designed for easy integration into Unreal Engine projects. It features a skeleton fully compatible with Advanced Locomotion System (ALS) and also works seamlessly with Lyra Starter Game, allowing flexible use across different project types.

The pack includes four weapons:

  • A bat,

  • A pistol,

  • A machine gun with a chicken,

  • And a standard machine gun.

All weapons include compatible skeletons but do not include animations or sounds, giving developers full freedom to integrate them into their own systems.

The package also includes a fully functional Toy Machine, built using Blueprints, featuring a random item drop system, ideal for arcade-style mechanics or reward-based gameplay.

Additionally, it contains two simple enemy characters, each with their own attack and damage systems, suitable for prototypes or early gameplay development.

A simple character with a head-tracking system is also included, allowing the character to look at the player dynamically. This character is ideal for use as an NPC, but is fully rigged, making it easy to convert into a playable character if desired.

As bonus content, the pack provides several environment meshes, including:

  • Two walls

  • A simple shop building

  • Several background/decorative buildings

  • A swimming pool

  • A basic, non-animated door

  • An inflatable prop

A demonstration video is included to showcase how the content can be implemented. Please note that animations and Blueprints shown in the video are not included in this pack and are for demonstration purposes only.

Please do not export the files or copy and paste the assets manually. You must open the .uproject file and migrate the assets into your own project. Otherwise, the textures and materials will not work correctly. Everything is explained in the README/tutorial files.

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