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A modern Unreal Engine framework for building third-person survival horror games, featuring Motion Matching locomotion and a clean, modular architecture designed for scalability and long-term development. An optional dedicated first-person mode configuration is also included with a post-launch update for developers who want to create first-person survival horror experiences.
From the creator of Classic Survival Horror Framework comes a modern take on the genre built for the next generation of horror games.
The framework fully supports both gameplay and UI using Xbox gamepad and keyboard controls.
๐ฌ VIDEOS
Gameplay Overview | Feature Showcase | Full System Overview (v0.4)
๐ฎ PLAYABLE DEMOS
Third-Person Demo Build | First-Person Demo Build
๐ RESOURCES
Docs | Support Forum
Features:
Third-person over-the-shoulder camera inspired by modern survival horror titles
Supports UE5 and MetaHuman Skeletons (Third-Person Characters)
Optional standalone first-person mode for developers building first-person survival horror experiences (not an automatic camera switch)
First-Person Arm is based on the UE4 Skeleton
Modified GASP Motion Matching
Grid-Based Inventory System with Multi-Slot Items (Survival Horror Style)
Fully featured storage box system
Item inspection system with readable files and 3D inspectable objects
Advanced door system with multiple door states
Advanced Merchant System
Multiple lock mechanisms, including keys, keycards, codes, chains, and more
Context-aware interaction system based on player focus
Advanced save and load system
Location-based music system with smooth transitions
Four weapons: pipe, pistol, rifle, and shotgun.
Breakable crates with item drop integration
Clean and professional UI
Advanced in-game map system with progression tracking
Full support for keyboard and Xbox gamepad with automatic input detection
Enemy AI System (Roaming, Patrolling, Hearing, Vision, Chase, Attack)
Zombie Grab & Bite System with QTE(Animation NOT Included - Requires Your Own Animation)
Flashlight system
Ladder climbing
Drawer and weapon lockers
Narrow space traversal
Inventory Expansion System (Upgrade via Backpack Pickups)
Laser Sight System
Important Notes(Please Read):
This framework is currently in Early Access and actively evolving. All core gameplay systems are functional, with ongoing improvements to architecture, modularity, and feature depth.
Before purchasing, it is highly recommended to try the playable demo versions available. The framework includes both Third-Person and First-Person gameplay modes, designed as two separate, independent gameplay experiences. Each mode has its own gameplay feel, camera setup, interactions, and design considerations. Testing the demos will help you evaluate the controls, movement, inventory systems, camera behavior, and overall gameplay experience to ensure the framework aligns with your project's goals and expectations before making a purchase.
The framework is built primarily around a fully developed third-person (TPS) experience. First-person (FPS) mode is included as an additional perspective and is being expanded and refined over time to reach the same level of quality and depth.
TPS and FPS are designed as separate gameplay modes, with intentional differences in interactions and UI. A built-in runtime camera switch is NOT included, as each mode is fully tailored to its own perspective.
Purchasing now gives you full access to all future updates at no additional cost.
Support & Update:
Ongoing updates and improvements are planned. Developers can easily get support or ask questions through:
The official Dark Silver Games Support Forum .
For private inquiries, direct contact is available via the email provided in the seller profile.
If youโre aiming for a classic-style survival horror project, you might also want to check out our Classic Survival Horror Framework.






















