
Opis
A fully customizable stylized post-process material designed for creating unique visual looks and artistic rendering styles with ease. Includes a powerful master post-process material, flexible parameter controls, and a demo map showcasing multiple visual effects and configurations. Features advanced stylization techniques such as hatching, dithering, comic, toon shading, outline, Kuwahara filtering, distance-based shadows, and stylized fog for high-quality artistic visuals.
Perfect for stylized games, demos, cinematics, prototypes, and visual experiments.
Demo
FEATURES:
Plug-and-play stylized post-process master material — easily apply to any Post Process Volume or Camera
Fully exposed parameters for fast customization via material instances
Multiple stylized effects supported in a single material:
Hatching
Dithering
Comic / Ink style
Toon shading
Outline
Kuwahara filter
Background color control with UV noise and animated distortion
Distance-based stylized shadows with adjustable color, tone, and falloff
Stylized fog with control over density, falloff distance, cutoff distance, and steps
Stencil masking support for selective effect application
Screen-space split support for side-by-side effect comparison (perfect for demos)
Optimized and clean material structure — easy to read and extend
No Blueprints required — fully material-based solution
Master Materials: 4
Material Instances: 32
Material Functions: 4
Number of Textures: 17
Static Meshes: Demo only (not included in the product)
Blueprints: None required
Network Replication: Not required
Supported Development Platforms: Windows / Linux / MacOs
Supported Target Build Platforms: Windows / Linux / MacOs
Important:
Meshes shown in screenshots and demo scenes are for demonstration purposes only and are not included
All parameters are safe to use in production
Designed and tested in Unreal Engine 5.1+
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