
Beschreibung
Epic Grinding & Skating Framework is the beloved legacy asset from which Epic Skateboarding Engine evolved from. Originally my best-selling asset that maintained a perfect 5-star rating, the framework is now available once again following continued interest in its generalized grinding and skating systems. This asset is MASSIVE and the features list is far too large to fit within the FAB listing, so it will be condensed to highlight it's core features.
Trailer
https://www.youtube.com/watch?v=YNG5lW7CHdE&t=10s
Take it for a spin! Play the massive demo that is filled with hours of fun content.
https://drive.google.com/drive/folders/1YXd_K0CxCpnevEKmHT8zG4LJbOB2eaoA?usp=sharing
Advanced Grinding
The grinding system is built to handle all types of rails such as straight rails, curved rails, kinked rails, circular rails, ledge rails and coping rails.
Grinding Modes:
Dynamic Grinding for realistic grinding that reacts to gravity, velocity, approach angle and friction.
Constant Grinding for more arcade-style grinding which moves the character at a constant rate.
Balancing Modes:
Manual Balancing allows you to control the balance of the character with an on-screen balance bar widget. The system uses the balance value to drive the leaning animations and procedural arm swinging animation for the character. Failing the balance meter causes the character to bail.
Simulated Balancing is system driven and uses the characters velocity to drive the procedural arm and balancing animations rather than being manually controlled. This gives the appearance that the character is balancing themselves. (Useful for games where the focus is less on skill and more on momentum.)
Predictive Leaning System is a specially designed system. When enabled it analyzes upcoming changes in rail direction and procedurally leans the character into curves to counter changes in momentum. This subtle and often overlooked aspect in games adds a substantial sense of realism to grinds on curved rails.
The system also includes:
grind foot IK system
dynamic friction preset library
Quick-Turns to manually change grinding direction
coping grinds and stalls
velocity-based audio and grind sparks
multiple cinematic grind camera systems
advanced procedural Rail Blueprint
bouncer blueprint
Skating Locomotion
The included skating locomotion system handles many of the difficult problems involved in moving smoothly on complex transition geometry, including:
Physics-Based Rolling, Pumping & Carving
Ground Surface Stabilization
Vert Airs & Airborne Ramp Following
Centrifugal Force Resistance
Spine Transfers
Dynamic Gravity
Coping Grinds & Stalls
Guided Landing & Air Rotation
Bailing & Ragdoll
Dynamic Rolling, Grinding & Landing Audio
Because these systems aren't tied specifically to a specific sport, the framework can serve as a foundation for rollerblading-inspired gameplay, extreme sports, stylized traversal, foot grinding, or entirely original movement systems.
Framework Toolset
This asset not only supplies a great character controller, it also comes with all the tools you need to actually create a game with it out of the box!
Advanced Trick & Combo System - Directional and multi-input tricks, scrolling trick feed, scoring, multipliers, live rotation, Special Tricks, and Obstacle Tricks.
Advanced Challenge Creator - Timed, High Score, Collectable, Obstacle, Trick, and Combo challenges.
Obstacle Highlighting System - Highlight obstacles for the player to hit
Challenge Tracking - Completion status, best score/time, best combo string, location, and description.
Location Discovery & Fast Travel System
Session Marker System
SaveGame Functionality
Integrated Menu Systems
Full Controller Support
Advanced Procedural Rail Blueprint
Procedural Spline Ramp Blueprint
58-Piece Modular Skatepark Ramp Kit
Which To Choose?
Although Epic Grinding & Skating Framework and Epic Skateboarding Engine share common roots, the two assets are designed for different projects.
Choose Epic Grinding & Skating Framework if you want generalized foot grinding and skating locomotion that can serve as the foundation for your own extreme-sports, traversal, or skating-inspired game.
Choose Epic Skateboarding Engine if you're specifically building a skateboarding game and want the dedicated skateboarding implementation already completed for you.
Epic Skateboarding Engine takes this foundation much further with a dedicated skateboard controller, 152 custom skateboarding character animations, skateboard animations, advanced flip tricks and grabs, manuals, reverts, powerslides, Regular/Switch/Nollie/Fakie handling, skateboard-specific IK and physics, expanded vert and transition skating, Lip Skating Mode, custom-recorded skateboarding SFX, and substantially expanded skateboarding-specific gameplay.
Epic Grinding & Skating Framework gives you the proven foundation and the freedom to build your own experience.
Epic Skateboarding Engine transforms that foundation into a complete, dedicated skateboarding gameplay framework.
Plug-Ins Used:
This Menu UI in this asset was created using CommonUI and must have the CommonUI plug-in enabled to work properly.
In-game cinematics use the PreLoadScreenMoviePlayer plug-in and must have the plug-in enabled to work properly.
Settings Enabled:
The project has Nanite enabled by default to help with optimization for rail mesh density. This setting can be disabled and still work properly. For those unfamiliar with Nanite here is a link to the official Unreal Documentation for it.























