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Turn any Unreal Engine scene into a comic book or pop-art illustration in one click.
This pack contains 6 stylized post-process effects as ready-to-use Material Instances. Drop one into a Post Process Volume (or a camera's post-process settings) and your whole scene is restyled in real time - works with any project, any content, in editor and at runtime.
Included looks:
- Comic Book - bold ink outlines + halftone shading
- Halftone Comic - classic printed-dot shading
- Pop Art - punchy posterized colors, Warhol style
- Posterize Pop Art - flat banded color grading
- Duotone - two-tone screen-print look
- Stained Glass - leaded color-cell segmentation
Features:
- One-click setup - no Blueprints, no C++, no dependencies
- Every effect is a Material Instance: tweak line thickness, dot density, colors and thresholds live for thousands of variations
- Works on any camera and any scene, editor and runtime
- Included demo map to preview and compare all looks
- Fully dynamic lighting - nothing to bake
How to use:
1. Add a Post Process Volume to your level and set it to Unbound (Infinite Extent).
2. Under Post Process Materials, add the material instance of your choice.
3. Adjust the material instance parameters to taste.
Compatible with Unreal Engine 5.5, 5.6, 5.7 and 5.8.







