
Beschreibung
Fantasy NPC Voices — Complete Pack
A complete, drop-in NPC dialogue system for Unreal Engine 5 — not just audio. 21 fully-voiced archetypes, 13,668 recorded lines, ~33 hours of dialogue, wired into a context-aware UE5 DataTable pipeline with written lore, portraits, and shared row schemas. Cast your entire RPG on day one.
This is the complete 21-character set in one listing, priced below the value of buying even a handful of archetypes separately.
This is not a voice-pack. It's an NPC content foundation.
Most "voice packs" hand you a folder of .wav files and leave integration to you. This ships as a finished, query-by-context dialogue system: all 13,668 lines are mapped into UE5 DataTables, every character has a ready DialogueVoice asset, and all 21 archetypes share 5 common UScriptStruct row schemas — so one code path drives any character you drop in. Migrate one archetype or the whole cast and ship dialogue the same day.
At a Glance
21 fully-voiced NPC archetypes
12,111 dialogue voice lines (+ 793 voice FX + 764 music = 13,668 SoundWave assets total)
~33 hours of recorded vocal content (1,959 min dialogue + 25 min voice FX; music duration not tracked)
21 DialogueVoice assets (one per character)
105 DataTables (5 per character × 21) — DT_Dialogue, DT_CharacterProfile, DT_Equipment, DT_Quests, DT_WrittenContent
1,796 written lore items (rows inside DT_WrittenContent across all 21 packs)
413 image textures (portraits, scenes, items, environments)
5 shared UScriptStruct row schemas (drop-in compatible)
Character Roster (21 archetypes)
Heroic / Noble: Paladin (Female), Wood Elf (Female / Male), Bard (Male), Wizard, Young (Male)
Arcane / Mystical: Old Wizard (Male) — 777 dialogue lines, largest in the pack; Sorceress, Young (Female); Witch (Female); Trickster God (Male)
Divine: Deity (Male), Goddess (Female)
Dark / Villainous: Necromancer (Male), Lich (Male), Vampire Lord (Male), Undead Soldier (Male), Assassin / Rogue (Male)
Common-folk / NPCs: Innkeeper (Female), Merchant (Male), Blacksmith (Male), Pirate (Male), Goblin (Unisex)
Why this instead of building it yourself
Casting, recording, mastering, and wiring 21 characters and 14,386 lines into a working dialogue pipeline is months of work and a voice budget most teams don't have. This bundle is that foundation, finished — covering every standard fantasy role from heroic to villainous, mortal to divine. Each archetype is a self-contained folder you can cherry-pick via right-click → Migrate, or use the whole bundle as a complete cast. Every line is professionally recorded and mastered, voiced in-character, with no filler.
Dialogue Coverage (per character)
Context-aware lines across:
Combat (battle cries, ally-down responses, ambush calls, blocks, attacks, spell-casting for arcane/fire/ice/lightning, death lines);
Social (greetings, farewells, agreement, refusal, threats, persuasion); Story (first-person quest-giving, plot hooks, callbacks, recollection);
Discovery (reactions to locations, items, factions); Emotion (anger, joy, fear, grief, surprise, suspicion);
Self (internal monologue, reflection, commentary); Response (reactive lines to player actions);
Environment / Atmospheric (ambient mutterings, situational vocals);
Voice FX (non-verbal efforts, pain reactions, emotional vocalisations).
Plus per-character music profiles and themes for scene scoring.
Production Quality
- Recorded and mastered to a uniform standard across all 21 characters
- 44,100 Hz / mono — optimised for in-game playback footprint
- No loop points (one-shot dialogue clips)
- Every line mapped into a UE5 DataTable for query-by-context-id integration
- A DialogueVoice asset per character — works out-of-the-box with Unreal's dialogue system
Drop-In Integration
Unreal Engine 5.3+, Windows and Mac supported
Asset naming follows Fab conventions (A_*, T_*, DT_*, ST_*, DV_*)
Fab-compliant unique content root: Content/FantasyNPCVoices_CompletePack/
Asset-type-first folder layout for fast Content Browser navigation
Each character is self-contained — migrate one, several, or all
Shared row structs (ST_DialogueRow, ST_CharacterProfileRow, ST_EquipmentRow, ST_QuestRow, ST_WrittenContentRow) — query any character's dialogue with the same code path
Data tables follow industry-standard CSV format for easy custom integration
Ideal For
RPGs and CRPGs needing a complete NPC cast on day one; roguelikes and dungeon crawlers that procedurally spawn NPCs; indie devs building solo without a voice budget; prototype-to-production pipelines; tabletop and VTT-adjacent tools; visual novels and interactive fiction with branching dialogue; and game jams needing twenty-one ready-to-go characters in one drop.
The Bundle Math
This single listing contains all twenty-one Lore Pack characters. Bought as separate character packs, this cast adds up to several times the bundle price. If you've ever picked up a single character pack from this collection and wanted to expand, this is the complete set — every archetype, every line, every supporting asset — at one bundle price, currently discounted. Buy once; use across unlimited projects under the Fab Standard License.
Technical Specifications
Audio: .wav Unreal SoundWave assets · 44,100 Hz · mono · no loop (one-shot dialogue). Engine: Unreal Engine 5.3+. Platforms: Windows, Mac. Total uncompressed size: ~31 GB. Total file count: 27,885. Content root: Content/FantasyNPCVoices_CompletePack/ — organised by asset type (Audio, AudioCues, DataTables, DialogueVoices, Structs, Textures), then by character.





















