์ฝ˜ํ…์ธ ๋กœ ๊ฑด๋„ˆ๋›ฐ๊ธฐ
Sci-Fi Heavy Mecha / Robot - RGB Customizable - Game Ready (v2.0 Remastered) ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
0๊ฐœ์˜ ์ฝ”๋ฉ˜ํŠธ

์„ค๋ช…

โœจ Overview

Deploy a heavyweight, production-ready mechanical unit into your sci-fi universe. The Modular Sci-Fi Mech v2.0 is an optimized, game-ready character asset tailored perfectly for top-down shooters, sci-fi RPGs, action games, or strategy simulators.

With the version 2.0 overhaul, the model features aggressive, enhanced mechanical forms and structural armor detailing that makes it look incredibly heavy and battle-tested.

๐ŸŽจ Remastered Textures & Unlimited Customization

  • 4 Production Color Schemes: High-resolution PBR map sets for White, Blue, Orange, and Black variants.

  • Shader-Ready RGB ID Mask: Take ultimate control over your engine's material instances. The included custom ID map maps directly to:

    • ๐ŸŸฅ Red Channel: Primary armor plates (default blue)

    • ๐ŸŸฉ Green Channel: Secondary structural framing (default black)

    • ๐ŸŸฆ Blue Channel: Emissive visor/power cores (glowing red) Allows for infinite color combinations inside Unreal Engine, Unity, or Godot without needing to re-export maps from Substance Painter.

๐Ÿ“Š Optimization Benchmarks (v1.0 vs v2.0)

See the power of professional optimization. Version 2.0 delivers far cleaner deformations and better runtime performance while offering a more complex visual look:

Metric Version 1.0 (Old) Version 2.0 (Remastered) Performance Gain

Vertices 33,492 29,097 โฌ‡๏ธ 13% Less overhead

Faces 32,496 29,211 โฌ‡๏ธ 10% Fewer polygons

Tris 64,485 55,286 โฌ‡๏ธ 9,199 fewer tris

๐Ÿ“ฆ What's Inside the Downloadable Files1. ๐Ÿ“ 3D Production Mesh

  • Complete, remastered game-ready mesh featuring clean, optimized topology.

  • Universal Formats: Included as .blend, .ma/.mb (Maya source files), as well as .fbx and .obj files for instant compatibility.

2. ๐ŸŽจ Full Default PBR Texture Set

  • Pre-configured, high-fidelity texture maps for the Default Blue version.

  • Includes all standard channels: Base Color, Metallic, Roughness, Normal Map, and Emissive Map.

3. ๐Ÿ”„ Instant Palette Swapping (3 Additional Base Color Maps)

To quickly change the look without reopening texturing software, simply swap out the default blue base color map with any of the included alternatives:

  • โšช White Base Color Map

  • โšซ Black Base Color Map

  • ๐ŸŸ  Orange Base Color Map

4. ๐ŸŽฎ Engine-Ready Customization (RGB ID Mask Map)

  • Dedicated RGB ID Map tailored for Unreal Engine, Unity, Godot, or custom shaders.

  • Allows you to create a dynamic material instance and isolate the primary panels, secondary frame, and glowing emissive accents to change them to any color you want on the fly natively inside your game engine.

ํฌํ•จ๋œ ํฌ๋งท