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Медиа 1 для объявления Unreal Extended Framework
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Описание

A comprehensive suite of rendering and lifecycle management tools for Unreal Engine 5. It provides a temporal-independent post-processing chain , simple and cheap GI system ,automated PSO shader precompilation, and a robust dual-module loading screen system to ensure stable framerates and clean state transitions.

Version 2.5

UI - Updated UI + added documentation link.

Minor fixes - Several fixes targeting SM6.

SMAA S2x – For forward renderer.

SSS – Minor refactor + Mesh Exclusion feature + forward rendering compatibility

SSIL – Major refactor

GI Works – Experimental dynamic global illumination LPV system.

Version 2.0.1

SS Shadows Hotfix

Version 2.0

  • Filmic - Now part of SMAA pass. Small fixes.

  • NVIDIA Scaling/Sharpen - tiny fix

  • SSIL – Screen-space indirect lighting that approximates color-bleeding bounce light without baked lightmaps or ray tracing.

  • Screen-Space Shadows – Bend Studio's depth ray-march technique producing fine contact shadows for up to 4 lights.

  • Shader Works – Live scene light data on the GPU for fully custom shading models via Material Editor Custom nodes.

Version 1.0

SMAA 1x – Improved morphological AA with color/luma modes, HDR tonemapping, depth predication, and deferred queues.

Filmic Temporal Filter – Jitter-free stabilization using velocity re-projection, Catmull-Rom sampling, and variance clamping

Sharpening – Choose AMD RCAS (with optional denoise) or NVIDIA NIS (Sharpen & Upscaler) for crisp, clean results

Loading Screen System – Seamless Slate + UMG flow covering engine boot to level transitions

Shader Precompilation – Automatic first-launch PSO warming that eliminates shader stutter forever.

Pure compute passes, viewport-aware (VR & split-screen ready), runtime-tunable via console variables, and zero temporal jitter required. Drop-in ready and performant.

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