
Descrizione
A comprehensive suite of rendering and lifecycle management tools for Unreal Engine 5. It provides a temporal-independent post-processing chain , simple and cheap GI system ,automated PSO shader precompilation, and a robust dual-module loading screen system to ensure stable framerates and clean state transitions.
Version 2.5
• UI - Updated UI + added documentation link.
• Minor fixes - Several fixes targeting SM6.
• SMAA S2x – For forward renderer.
• SSS – Minor refactor + Mesh Exclusion feature + forward rendering compatibility
• SSIL – Major refactor
• GI Works – Experimental dynamic global illumination LPV system.
Version 2.0.1
SS Shadows Hotfix
Version 2.0
Filmic - Now part of SMAA pass. Small fixes.
NVIDIA Scaling/Sharpen - tiny fix
SSIL – Screen-space indirect lighting that approximates color-bleeding bounce light without baked lightmaps or ray tracing.
Screen-Space Shadows – Bend Studio's depth ray-march technique producing fine contact shadows for up to 4 lights.
Shader Works – Live scene light data on the GPU for fully custom shading models via Material Editor Custom nodes.
Version 1.0
• SMAA 1x – Improved morphological AA with color/luma modes, HDR tonemapping, depth predication, and deferred queues.
• Filmic Temporal Filter – Jitter-free stabilization using velocity re-projection, Catmull-Rom sampling, and variance clamping
• Sharpening – Choose AMD RCAS (with optional denoise) or NVIDIA NIS (Sharpen & Upscaler) for crisp, clean results
• Loading Screen System – Seamless Slate + UMG flow covering engine boot to level transitions
• Shader Precompilation – Automatic first-launch PSO warming that eliminates shader stutter forever.
Pure compute passes, viewport-aware (VR & split-screen ready), runtime-tunable via console variables, and zero temporal jitter required. Drop-in ready and performant.










