
Descrição
!!! PLEASE READ THE MODEL INFOS !!!
-The models are made with Blender and textured with Substance Painter.
-The models are available in FBX format.
-Two texture folders included for all the models, both in 2K and 4K resolution.
-The folders and the following textures:
-PBR_Metallic_Roughness folder >> Basecolor > Height > Metallic > Normal > Roughness textures
-Textures_for_UE folder >> T(basecolor) > N(normal) > ORME( R=Ambient occlusion G=Roughness B=Metallic A=Emission)
-If you using in Unreal Engine, make sure to leave the sRGB empty for the ORME textures.
-All the models tested with the textures in Unreal Engine.
-The displayed images were rendered in Blender.
MODEL INFOS
-The FBXs raw models, you need to put the texture/material manually.
-Some models may not perfect for you. I used them in a short animation movie, but i leave description and pictures.
-Chariot:
Vertex numbers: 2794
-Gate:
Vertex numbers: 616
The roof tile is a PBR material!
House_1:
Vertex numbers: 15,812
The roof tile is modeled!
Included separated doors
In this model I didnt put much effort the interior because I only used for a scene, so the inside is not detailed fully!
House_2:
Vertex numbers: 896
The roof tile is a PBR material!
House_3:
Vertex numbers: 3,769
Roof tile is a PBR material!
This house was made of 3 models, so the 3 models has 3 different texture pack. Use textures that match the names of the models.
Pagoda:
Vertex numbers: 16,202
This house was made of 3 models, so the 3 models has 3 different texture pack. Use textures that match the names of the models.
The FBX contains the full pagoda on the pictures, but I also included it in pieces so it can be built in a customized way.
Tavern:
Vertex numbers: 10,376
Roof tile is modeled!
Village_Wall:
Vertex numbers: 667
The wall is just one piece, so you can build the required length by duplicating it. The FBX includes three wall variations: the beginning, middle, and end sections.























