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Medios 1 para el artículo Feudal Japanese Houses and assets

Descripción

!!! PLEASE READ THE MODEL INFOS !!!

-The models are made with Blender and textured with Substance Painter.

-The models are available in FBX format.

-Two texture folders included for all the models, both in 2K and 4K resolution.

-The folders and the following textures:

-PBR_Metallic_Roughness folder >> Basecolor > Height > Metallic > Normal > Roughness textures

-Textures_for_UE folder >> T(basecolor) > N(normal) > ORME( R=Ambient occlusion G=Roughness B=Metallic A=Emission)

-If you using in Unreal Engine, make sure to leave the sRGB empty for the ORME textures.

-All the models tested with the textures in Unreal Engine.

-The displayed images were rendered in Blender.

MODEL INFOS

-The FBXs raw models, you need to put the texture/material manually.

-Some models may not perfect for you. I used them in a short animation movie, but i leave description and pictures.

-Chariot:

Vertex numbers: 2794

-Gate:

Vertex numbers: 616

The roof tile is a PBR material!

House_1:

Vertex numbers: 15,812

The roof tile is modeled!

Included separated doors

In this model I didnt put much effort the interior because I only used for a scene, so the inside is not detailed fully!

House_2:

Vertex numbers: 896

The roof tile is a PBR material!

House_3:

Vertex numbers: 3,769

Roof tile is a PBR material!

This house was made of 3 models, so the 3 models has 3 different texture pack. Use textures that match the names of the models.

Pagoda:

Vertex numbers: 16,202

This house was made of 3 models, so the 3 models has 3 different texture pack. Use textures that match the names of the models.

The FBX contains the full pagoda on the pictures, but I also included it in pieces so it can be built in a customized way.

Tavern:

Vertex numbers: 10,376

Roof tile is modeled!

Village_Wall:

Vertex numbers: 667

The wall is just one piece, so you can build the required length by duplicating it. The FBX includes three wall variations: the beginning, middle, and end sections.

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