
Descripción
Doc | Unreal Engine release
PaintForge V1 is a runtime mesh painting toolkit for Unity that enables artists and developers to paint, copy, and customize 3D objects directly during gameplay or in interactive applications.
The system supports flexible color and material workflows, including UV painting, vertex-color painting, reflection, emission, metallic and smoothness control, brush modes, texture sampling, full material copying, and object painting.
Key features:
• Runtime painting on 3D meshes
• UV and vertex painting workflows
• Adjustable brush size, softness, strength, and modes
• Color, reflection, emission, metallic, and smoothness painting
• Copy colors and surface properties between objects
• Copy complete materials and textures
• Sample multiple colors from textures
• Paint complete objects with a single interaction
• Configurable keyboard and player controls
• Demo scene with practical examples
• Clean, modular components for easy integration
• Suitable for games, customization systems, character editors, prototypes, and interactive experiences
PaintForge V1 is designed to provide a clear and practical foundation for adding runtime painting and customization features to Unity projects. Developers can use the included examples as a starting point and adapt the system to their own gameplay, UI, and interaction requirements.
The package includes the PaintForge runtime systems, painting components, shaders, demo content, configuration assets, and example scenes.
Requirements:
• Unity 6 or newer
• Compatible with standard Unity mesh and material workflows
• Basic familiarity with Unity scenes, materials, and prefabs is recommended












