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出品Procedural Medieval Market-Bazaar Generatorのメディア1

説明

Populate an entire medieval market street in a single click. This Blueprint-based generator scatters carts, stalls, crates, barrels, sacks and produce along your layout using configurable rules — and it ships with the complete asset library, so there is nothing else to buy.

Built for level designers and environment artists dressing large medieval towns, bazaars and open-world settlements, where hand-placing every prop is not realistic.

Features

  • One-click market and street dressing from modular props

  • Configurable scatter rules: density, variation, clustering, random seed

  • All assets pivot-aligned bottom-center and scaled for PCG spawners

  • Instant preview in the editor — iterate without leaving the viewport

  • Trim sheet workflow: only 6 master trim sheets across the entire library, dramatically reducing draw calls and memory

  • Nanite-enabled geometry for very high object counts at low cost

  • Real-world metric scale, ready to drop into an existing level

What's included

  • Procedural market generator Blueprint with full parameter set

  • Documented Blueprint with commented graph

  • Demo map showing the generator in use

  • Complete prop library:

    • Carts — handcarts and wagons: empty, fruit-filled, sack-filled, fabric-filled

    • Containers — wooden crates (single and stacked), barrels, burlap sacks (open and closed)

    • Produce — piles of apples, oranges, grain and spices

    • Stalls — wooden tables with draped fabrics, covered market stalls with pottery

  • 6 master materials: Wood, Organic, Metal, Ceramic, Fabric_Wool, Fabric_Linen

Technical details

  • Engine: Unreal Engine 5.0+

  • Procedural logic runs entirely in Blueprint — no C++, no external plugins required

  • Workflow: define your area → set parameters → generate

  • Texturing: trim sheet based unwrapping with optimized atlases

  • Scale: real-world, metric

  • Pivots: bottom-center for reliable PCG scattering

  • Nanite: enabled by default on static meshes

  • No LODs — Nanite handles geometric detail

  • No collision — these assets are built for visual set dressing and background density. Players will pass through them unless collision is added on import. This is a deliberate choice that keeps large scattered scenes inexpensive to render.

Use cases

  • Large-scale medieval town and city dressing

  • Market and bazaar streets

  • Background vistas and non-playable areas

  • Crowd scenes where physics obstacles are unnecessary

  • Cinematic set dressing

  • Rapid blockout and iteration

Notes

  • Nanite is supported on Unreal Engine 5 projects targeting desktop platforms. Mobile, VR and non-Nanite platforms may require Nanite to be disabled. See the Unreal Engine Nanite documentation.

  • The generator produces exterior street and market dressing. Building interiors are not generated.

Demo video: https://www.youtube.com/watch?v=VFM8-maZA6w&t=595s

Works well with

More medieval environment tools and asset packs: MuzeyyenUcma on Fab

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