
Opis
New owner of the system.
Discord: https://discord.gg/bgsWWJaBV3
Documentation: https://www.notion.so/2bce37f8776e80649126d54751906e3b?v=2bce37f8776e8115a574000c3819d65f&source=copy_link
Website: https://darksaintgames.com/
GAS Ally is a comprehensive, data-driven extension for Epic's Gameplay Ability System. Rather than forcing you to rebuild combat math, attribute pipelines, and progression systems from scratch, GAS Ally layers a full RPG toolkit directly on top of your existing GAS setup — all configurable from designer-authored data assets without touching C++.
Designed for serious production titles. Every major subsystem is multiplayer-aware, Blueprint-exposed, and built to coexist with your own attribute sets and ability classes. GAS Ally extends Epic GAS — it does not replace it.
Dynamic Attribute Pipeline Pool-based attribute slots driven entirely by data assets. Assign attributes via Gameplay Tags, define clamping, modifiers ("Strength adds Max Health"), and regeneration rules. An attribute pool helper bridge lets external attribute sets tap into the same pipeline without migrating to the pool.
Full Combat Math Stack Custom execution calculations for damage and healing. Damage types, damage resistance rules, diminishing returns, absorption, resilience, and immunity effects. Critical hits, healing crits, lifesteal, and stack scaling. PvP/PvE rule switching via configured context tags.
Overflow Reactions (Overkill / Overheal) When damage exceeds remaining health or healing exceeds missing health, the overflow magnitude broadcasts a Gameplay Event that activates event-triggered abilities — chain lightning on overkill, shield generation on overheal, and anything else you design.
Rich Status Effect System Active buff/debuff tracking alongside GAS effects, not as a replacement. Includes evolution rules (effects that change stage over time or on triggers), synergy chains, conflict resolution for exclusive effects, and custom Gameplay Ability Tasks for waits on synergy, immunity, DR thresholds, combo windows, and more.
Complete Progression Suite
Leveling — XP milestones, rules data, replicated level summary
Heritage — class, race, subrace, blessings, mastery progression
Feats — granted feats, pending selections, NPC feat configs
Skill Trees — multiple trees, currency, purchase/refund/respec, build presets
Ability Curriculum — learned abilities, attribute costs, custom requirements
Ability Grant Registry — prevents duplicate grants when multiple systems overlap
AI & World Context EQS tests, Behavior Tree tasks/decorators/services, and State Tree nodes for GAS-aware AI. Boss phase components, squad coordination, and AI combat state. World context volumes, difficulty tiers, and faction relation data for layered environmental rules.
Heavy Editor Tooling Dedicated asset factories for every data type. Validators to catch misconfigured tags and duplicates. Detail customizations for faster editing. Gameplay Debugger category available in non-shipping builds.
Multiplayer-Ready Architecture Replicated components for skill tree state, curriculum progress, leveling, heritage, feats, status effects, and AI state. Server RPC patterns documented for purchases, grants, and transfers. Full GAS replication, ASC ownership, and prediction policies remain under your control — the plugin adds the data and components without overriding your networking setup.
Technical Specifications
Engine Version: 5.6.0
Plugin Version: 1.0.4
Modules: Runtime (WonderscapeCreationsGASAlly) + Editor (WonderscapeCreationsGASAllyEditor)
Network Replication: Yes — components replicate progression and combat state
Blueprint Support: Full — all major systems Blueprint-exposed via function libraries and interfaces
C++ Source: Included
Primary Platform: Windows


