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Descripción

Auto Comment Resizer automatically resizes and manages Unreal Engine comment boxes as you add, move, and rearrange nodes. It provides dynamic fitting, group movement, membership controls, nested comments, reroute/wire support, and smooth real-time updates.

Resources & Support

  • DISCORD: Get support, share feedback, and follow plugin updates.

  • DOCUMENTATION Guides for setup, configuration, and plugin workflows.

  • DEMO VIDEO: See AutoComment Resizer in real Unreal Engine workflows.

Join our Discord for plugin updates, workflow examples, new features, and development news.

Core Features

  • Real-Time Auto-Fit: Automatically grows and shrinks comment boxes around their member nodes.

  • Group Movement: Move comments and contained nodes together, or hold Shift to move only the comment.

  • Quick Node Removal: Hold Alt and drag a node out of a comment to remove it from the comment without making the node follow the comment.

  • Fit Modes: Choose Both, Grow Only, or Shrink Only.

  • Membership Locking: Lock comment membership to prevent unwanted node changes.

  • Dynamic Padding: Configure comment spacing from 0–100px.

  • Reroute & Wire Support: Include connected reroute nodes and wire paths in comment bounds.

  • Nested Comments: Supports hierarchical comment layouts and parent-child movement.

  • Quick Controls: Manage settings through the Details panel, context menu, and node gear menu.

  • Undo/Redo Support: Integrates with Unreal Engine's native transaction system.

  • Asset Persistence: Saves membership and settings with the asset.

  • Universal Graph Support: Works with Blueprint, Material, Niagara, Animation, State Machine, Behavior Tree, PCG, and Metasound graphs.

Example Workflow

  • Traditional: Create comment → Manually resize → Move nodes → Resize again.

  • Auto Comment Resizer: Create comment → Add or move nodes → Comment automatically adapts.

Built For

  • Blueprint Event Graphs

  • Functions & Macros

  • Material & Niagara Graphs

  • Animation Graphs & State Machines

  • Behavior Trees

  • PCG & Metasound

  • Large and complex visual scripting projects

  • Organized node-based workflows

Technical Requirements

  • Plugin: AutoCommentResizer

  • Blueprint: Supported

  • Supported Graphs: Blueprint, Material, Niagara, Animation, Behavior Tree, PCG, Metasound

  • Supported Versions: Unreal Engine 5.5 – 5.8

  • Developer: CyronicStudio

  • Author: NeelFrostrain

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