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Description

🎯 SHOOTER GAME Framework

Complete FPS/TPS combat system for Unreal Engine 5.6/5.7

⚡ CORE FEATURES:

- Weapon System - 5 fire modes (Single, Burst, Auto, Shotgun, Charge), damage falloff, penetration

- Recoil System - Per-weapon patterns, vertical/horizontal kick, ADS reduction

- Spread System - Base spread, movement penalty, sustained fire bloom

- ADS System - FOV zoom, scope overlays, hold breath for snipers

- Attachment System - Optics, Barrels, Grips, Magazines with stat modifiers

- Health System - Health, Shield, Armor, body part damage multipliers, death/revive

- Grenades - Frag, Flashbang, Smoke, Incendiary, Sticky

- Powerups - Damage boost, speed, invulnerability, quad damage

- HUD Component - Dynamic crosshair, hitmarkers, damage indicators, kill feed

📦 COMPONENTS:

- ShooterWeaponComponent

- ShooterHealthComponent

- ShooterAmmoComponent

- ShooterHUDComponent

✅ HIGHLIGHTS:

- Data-driven - configure everything in DataTables

- No C++ required - full Blueprint support

- Multiplayer ready - complete replication

- Full C++ source included

- Comprehensive documentation

📋 TECHNICAL:

- Platform: Windows (Win64)

- Engine: UE 5.6 / 5.7

- Dependencies: Niagara (for VFX)

💬 SUPPORT:

- Documentation: Documentation and HOW TO

- Discord: DISCORD

- @Email

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