
Beschreibung
🎯 SHOOTER GAME Framework
Complete FPS/TPS combat system for Unreal Engine 5.6/5.7
⚡ CORE FEATURES:
- Weapon System - 5 fire modes (Single, Burst, Auto, Shotgun, Charge), damage falloff, penetration
- Recoil System - Per-weapon patterns, vertical/horizontal kick, ADS reduction
- Spread System - Base spread, movement penalty, sustained fire bloom
- ADS System - FOV zoom, scope overlays, hold breath for snipers
- Attachment System - Optics, Barrels, Grips, Magazines with stat modifiers
- Health System - Health, Shield, Armor, body part damage multipliers, death/revive
- Grenades - Frag, Flashbang, Smoke, Incendiary, Sticky
- Powerups - Damage boost, speed, invulnerability, quad damage
- HUD Component - Dynamic crosshair, hitmarkers, damage indicators, kill feed
📦 COMPONENTS:
- ShooterWeaponComponent
- ShooterHealthComponent
- ShooterAmmoComponent
- ShooterHUDComponent
✅ HIGHLIGHTS:
- Data-driven - configure everything in DataTables
- No C++ required - full Blueprint support
- Multiplayer ready - complete replication
- Full C++ source included
- Comprehensive documentation
📋 TECHNICAL:
- Platform: Windows (Win64)
- Engine: UE 5.6 / 5.7
- Dependencies: Niagara (for VFX)
💬 SUPPORT:
- Documentation: Documentation and HOW TO
- Discord: DISCORD

