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Unreal Engine 5 Plugin with Gorilla Locomotion

Gorilla Locomotion replaces thumbstick movement with your hands. Push off any

surface to pull yourself along, climb walls, swing over gaps, and launch

yourself across the level.

The whole system is written in C++ and exposed to Blueprint.

Open the included demo level, press play, and you are moving. Adding it to

your own project takes two nodes.

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🎮 TRY BEFORE YOU BUY (FREE DEMO) Want to test the physics inside your headset before purchasing? Download the pre-compiled standalone APK build for free on Itch io: 👉 https://strizhgames.itch.io/gorilla-locomotion-vr-demo-build

🦍 OFFICIAL VIDEO TUTORIAL & SETUP Learn how to easily integrate this plugin into your project in minutes! Watch the official setup guide on YouTube: 👉 YouTube Video

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FEATURES

- Hand-driven locomotion with full collision resolution. Hands never sink

into geometry.

- Momentum and gravity. Push off hard and you fly, then fall.

- Per-surface grip. One component and one value turns any actor into ice or

into a surface that holds tight.

- Physical material support, so grip can be driven by material instead.

- Grab and throw. Throw velocity comes from the real motion of the hand over

the last few frames.

- Held objects cannot be climbed, so players cannot ride a carried box.

- Snap turning, smooth turning, or no stick turning at all.

- Automatic hand release when a hand is pulled away from its grip point.

- Frame-rate safety: a hitch can never launch the player across the map.

- Debug console commands for surfaces, locomotion state and grabbing.

INCLUDED

- Demo level with in-world signs explaining every feature

- Ready-to-use pawn and game mode

- Input actions and mapping contexts for turning, grabbing and finger poses

- Full C++ source, commented throughout

TECHNICAL DETAILS

Code Modules:

- GorillaLocomotion (Runtime)

Number of Blueprints: 2

Number of C++ Classes: 6

Supported Development Platforms: Windows

Supported Target Platforms: Windows, Android (Meta Quest)

Network Replicated: No

Tested on Meta Quest 3 standalone and PC VR through OpenXR. Quest 2 and

Quest 3S are expected to work but have not been verified.

Documentation: README file is included in the plugin folder.

CREDITS

Ported from GorillaLocomotion by Another-Axiom, MIT licensed.

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