
Descripción
A plugin that adds Control, Smoothing, Emotion and Dynamics for Metahuman Facial Animation.
ZenDyn 2 gives you more control over MetaHuman facial animation and adds secondary movement that reacts to the performance.
Use it to smooth noisy animation, adjust the strength of different areas of the face, add natural movement, or layer emotion over existing animation.
Features include:
Separate weight and smoothing controls for the brows, nose, cheeks, mouth, jaw and eyes.
Facial dynamics for each region, with control over strength, damping, stiffness and gravity.
ZenDyn Magic for adding more stylised procedural movement.
51 supplied emotion poses, with support for your own compatible MetaHuman Control Rig Pose assets.
Facial idle movement and breathing.
Procedural eye movement, attention shifts, micro-saccades and blinking.
Presets for saving and reusing your settings.
Blueprint access, editor preview and Sequencer support.
Baking of the finished facial animation to an Animation Sequence.
Documentation: https://plugins.zenblink.com/legacy/documentation/zendyn/
Support: https://plugins.zenblink.com/support/
ZenDyn works on top of existing facial animation, including captured performances and lip sync. Separate controls for the mouth and jaw help you keep speech intact while adding movement elsewhere in the face.
Setup is handled through a normal Actor Component. You can add it from the ZenDyn toolbar or place it directly inside a MetaHuman Blueprint.
ZenDyn also works alongside ZenBlink. When both components are on the same actor, ZenBlink handles the shared facial controls while ZenDyn handles regional control, Dynamics and Magic.









