
Description
Distance Matching WIP Update Video
I no longer have the time to update this product due to my current work load. I have linked below the distance matching code. The code does work but unfortunalty it will be up to you to integrate it. I will provide best effort support but if you use this assume you are on your own.
- Plug and play Actor Component
- Complete Project distribution method so I could include examples for reference.
- Add to your project by migrating the MIGRATEAnimWarp+IK folder.
Animation Warping:
Increases/decrease stride length for speed changes instead of changing the animation play rate. Provides a realistic look and eliminates foot sliding without the need for root motion.
Orientation Warping:
Rotates root bone of the character to align with direction of travel in either (forward, backward) or (N, S ,E ,W) modes. Reduces or eliminates the foot crossing problem common to traditional 2D blend spaces.
IK:
IK system that will align the feet to uneven surfaces while standing or moving. Modifies the position and rotation of the pelvis to compensate for stairs and slopes. Differentiates between stairs and smooth slopes.