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Descripción

⚔️ SOULSLIKE COMBAT FRAMEWORK Everything Your Combat System Is Missing — Already Built.

You've watched the tutorials. You've read the forum posts. You still don't have a parry system that actually feels good. This does.

A modular C++ combat framework featuring parry, posture, executions, health, stamina, dodge, block, enemy reactions, and difficulty-scaled combat AI.

No unnecessary Tick-based logic. No hardcoded combat flow everywhere. Built around reusable components, delegates, interfaces, and configurable systems so you can extend it for your own game.

🗡️ Head cut execution, on demand. Posture-break kills trigger a fully target-locked, input-guarded execution sequence — no whiffed animations, no broken facing. 🛡️ Real parry, real block — finally separate. Distinct success events for each, so your VFX and feedback aren't guessing which one just happened. 🎯 Enemies that fight back. AI reacts through the difficulty system using Parry, Evade, Block, or Take Damage. 📈 Built to extend. Component-based and interface-decoupled — modify the existing systems or build new mechanics on top of them. 📦 Full C++ source. Not a black box. Not Blueprint spaghetti. Yours to extend.

This is the system you wish you'd started with.

🎮 WALKTHROUGH DEMO INCLUDED

The included demo project is your guided walkthrough, not a finished game — it exists to show you exactly how the systems connect.

Open it and see how the systems are wired together:

  • 🗡️ Headcut execution flow — target lock, input disable, montage, and re-enable — ready for your own animations.

  • 🎯 Enemy dodge and reaction logic responding to the configured difficulty system.

  • 🛡️ Parry windows and damage routing showing how combat interactions are handled.

  • ⚡ Health, stamina, and posture systems connected through reusable components and events.

  • 🤖 Basic combat AI using a Behavior Tree — chase, focus target, light attack, and heavy attack, wired into the difficulty-scaled reaction system.

  • 🖥️ UI binding for health, stamina, and posture.

No guesswork. No reverse-engineering someone else's spaghetti. Just open it and follow along.

💥 WHY THIS SAVES YOU TIME

Building a combat framework means connecting multiple systems together.

Parry windows need damage handling. Posture needs combat events. Dodging needs state and invincibility handling. Enemy reactions need to know when the player is attacking and decide whether to Parry, Evade, Block, or Take Damage.

Instead of building every foundation from scratch, this framework gives you the core systems already connected and ready to customize.

📁 WHAT'S INCLUDED

✅ Full C++ source — every included system is modifiable. ✅ Walkthrough demo project — showing how the systems connect. ✅ Health, stamina, posture, parry, block, dodge, and execution systems. ✅ Difficulty-scaled enemy reaction system — Parry, Evade, Block, or Take Damage. ✅ Basic combat AI — Behavior Tree driving chase, focus, and attack (light/heavy), tied into the difficulty-scaled reaction system. ✅ Pre-wired UI widgets — health, stamina, and posture integration.

🎬 ABOUT THE FOOTAGE

The videos on this page show the systems performing as intended once connected with animations and visual polish.

This listing focuses on the underlying combat systems and framework, allowing you to integrate your own animations, sounds, VFX, characters, and assets.

⚠️ SCOPE

This is a combat framework and walkthrough demo, not a finished game.

The framework is designed to provide the underlying systems for you to integrate and customize in your own project.

Single-player focused — multiplayer replication is not currently included.

📬 QUESTIONS OR NEED A HAND?

Need help with integration, tuning, or understanding the framework?

📃Documentation:

https://drive.google.com/file/d/1x3Kd2xthopJ_FyNNRHfUPlwodJh300Pl/view?usp=drive_link

📧 Email

[email protected]

💬 Discord Community & Support

Join the Discord Server

Ask questions, report issues, share feedback, or get help with integrating the framework into your project.

⚔️ BUILD THE FOUNDATION. MAKE IT YOUR OWN.

Health. Stamina. Posture. Parry. Block. Dodge. Executions. Enemy Reactions. Basic AI.

A modular C++ combat framework designed to give you a strong foundation for building your own Soulslike, action RPG, or third-person melee combat game in Unreal Engine.

Drop in your assets. Configure the systems. Extend the gameplay. Build your combat your way.

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