
説明
The plugin stores SVG content and parses textures at runtime. USVG_Subsystem manages the life cycle of all SVG textures and ensures that they are not created repeatedly throughout the game process. SVGButton and SVGImage Widgets are also provided out of the box.
Extremely small package size. UScalableVectorGraphicsWrapper resources directly store SVG strings instead of image textures. Even thousands of SVG resources occupy an acceptable amount of space.
Arbitrary size request, you can render any size lossless texture, of course, larger texture means longer blocking time
Intimate performance optimization, when you try to request a texture of the same size under the same ID, the system will directly return the already created texture instead of creating a new one.
The simplest operation, use USvgImage to manage all icons on your UI interface, just fill in the Id, and the system will handle everything for you.





