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Echoluma BeatSync - Procedural Rhythmic Lighting ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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์„ค๋ช…

Design beat synced lighting directly inside Unreal Engine.

Create dynamic, music driven light shows without complex setups or external tools.

๐Ÿ’กControl Hundreds of Lights and Create Light Shows with Ease

  • Control hundreds of lights from a single interface

  • Synchronize intensity, movement, color and light effects to beats

  • Apply offsets with one click

  • Build structured lighting sequences with ease

  • Create rhythmic lighting without manual keyframing

  • Design both simple loops and complex light shows

  • Works entirely within Unreal

๐Ÿง  Create Rhythmic Lighting Without Manual Keyframing

Echoluma is designed to simplify complexity.

Instead of managing individual lights and keyframes, you:

  • Group and control lights together

  • Apply synchronized behavior

  • Adjust everything in one place

This turns weeks of setup into minutes of iteration.

๐Ÿš€ Improve Your Workflow

  • No external setup required

  • No heavy Blueprint logic

  • No manual per light adjustments

Just place your lights, assign them and start building.

โšกWhy Echoluma

Traditional lighting workflows require either:

  • External DMX systems

  • Or time consuming manual setup

Echoluma replaces both with a unified control system inside Unreal.

๐ŸŽง Support That Actually Helps

Support is part of the product.

You get:

  • Fast responses

  • Clear explanations

  • Direct help (including video when needed)

The goal is simple:
you get the result youโ€™re aiming for.

๐ŸŽฌ Early Access Advantage

Echoluma is newly released and actively evolving.

Early users help shape:

  • New Light FX

  • Expanded systems

  • Workflow improvements

Echoluma is built to give you creative freedom without complexity.

๐Ÿ”Œ About DMX

Echoluma is not a DMX control system.

It is designed for realtime lighting inside Unreal Engine, focusing on speed, iteration and creative control.

  • No external lighting hardware required

  • No DMX setup needed

  • Works entirely within Unreal

If your workflow involves physical lighting rigs or DMX pipelines, Echoluma is not intended to replace those systems.

Demo Room Walkthrough

Documentation

Discord Support

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