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설명

SimpleBuffs provides a reliable C++ driven system for all real-time and turn-based buffs in your single-player project. Stop wasting development time debugging buffs, durations, and stacking logic. SimpleBuffs delivers the professionally-engineered backbone, so you can focus on game design. Drop-in SimpleBuffs, define your data, and watch your game come to life.

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Built for Every Kind of Game

Whether you’re building a party-based JRPG, a fantasy RPG with DOTs, HOTs, or something more custom. SimpleBuffs is the unopinionated core that provides the data structures and reliability to support your entire vision.

Professional Quality

  • Unit Tested: Includes a full suite of Unit Tests guaranteeing reliability and stability.

  • C++ Performance: Engineered by a professional developer for maximum stability, minimal overhead, and avoids the performance bottleneck of a blueprint based system.

Key Features

  • Buffs: Utilize data tables to create and manage your game's buffs providing Over-Time and Permanent buffs.

  • Stacking & Refresh: Automatically manages buff stacks and durations.

  • Real-Time: Supports real-time combat with buff ticking managed automatically.

  • Turn-Based: Supports turn-based games with a dedicated global system to advance all buffs based on turns.

  • Event-Driven: Implement responsive changes with built-in event handling.

  • Blueprints & C++ Integration: Easily integrate with both Blueprints and C++ workflows.

  • Editor UI for Debugging: Includes an optional editor UI to facilitate testing and debugging your buffs.

Ideal For

  • Solo developers and small studios building single-player data-driven games.

  • Teams that want C++ reliability without rewriting logic from scratch.

  • Anyone who values clean architecture, performance, and long-term maintainability.

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