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Média 1 pour l'article Backroom Level 94 Suburban Neighborhood Environment

Description

Playable Demo

Backrooms Level 94 recreated as a sunlit, ordinary suburban neighborhood: rows of near identical houses repeat across soft rolling hills under a wide blue sky, with a single road winding through a hillside tunnel toward a flat sea horizon. The calm, repetitive layout is built for atmosphere first, an unsettling familiarity rather than jump scares.

Key Features

  • Repeating stylized suburban houses across rolling hills, several with fully furnished interiors (kitchen, living room, bedroom)

  • Winding paved road passing through a hillside tunnel toward an open sea horizon

  • Working ambient effects: fountain water spray and beam effects, Niagara based, no rig required

  • Custom collision proxies (602) on all playable geometry, verified in Unreal Engine 5.8

  • Organized content under a single /Game/level94/ root with renamed material instances

  • Demo map and a separate Overview grid map included

  • Complete Unreal Engine project: open and play immediately, no import steps required

Includes: Unreal Engine 5.8 project (Complete project), Blender source file (.blend), and GLB.

Important notes: this package contains environment geometry only, no characters, creatures, or scripted events are included. Doors are static geometry only; interactive door functionality requires the separate Nythrox Interactive Door plugin.

Ideal for Suburban/coastal neighborhood scenes, cozy or slice of life games, exploration and walking sim projects, establishing shots, or as a modular base for a larger town.


Formats inclus