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Média 1 pour l'article Master Material for Mesh Texture Color Painting

Description

Master Material for Mesh Texture Color Painting is a production-ready shader built for Unreal Engine 5, designed to make texture blending fast, precise, and artist-friendly.
It supports up to 4 layers, each with its own textures and parameters — perfect for environment, level and prop artists who want full control over material blending directly on meshes.

You can choose a specific UV channel and texture resolution for texture color painting in the Mesh Painting menu.

Check out a usage example of this master material on my ArtStation: https://www.artstation.com/artwork/rlN9Q6

🌿 Features:

  • 🎨 4 customizable layers — add your own Base Color, Normal, and ORM (Occlusion/Roughness/Metalness) textures.

  • ⚙️ Per-layer parameters for:

    • Base Color override / Tint / Brightness / Contrast / Saturation

    • Roughness Brightness / Contrast

    • Metalness Brightness / Contrast

    • Normal Intensity

    • Layer Rotation

    • UV tiling & offset

    • Layer enable/disable toggles

  • 🧱 Non-destructive workflow — quickly adjust any layer without affecting others.

  • 🧭 Optimized shader structure suitable for Nanite and Lumen scenes.

  • 🧰 Clean parameter organization (Base Layer + 3 Layer Groups + Texture slot section).

  • 🧩 Includes an extra M_Simple_Master material with flexible parameters for quick, non-paint workflows.

⚙️ Compatibility:

  • Unreal Engine 5.6-5.7

  • Works with standard Mesh Paint Tool (Texture Color Tool)

  • Nanite Support:
    This project includes Nanite-enabled meshes.
    For more information on Nanite setup and limitations, please refer to the official Unreal Engine documentation:
    Nanite Virtualized Geometry

📦 Included:

  • 2 Master Materials (M_Layered_TC_Master for Texture Color and additional M_Simple Master)

  • 2 ready-to-use Material Instances

  • Placeholder textures (BC, ORM, Normal)

  • 1 mesh used for demonstration only

  • Demo level

  • Quick Start Video guide (soon)

For more information on Unreal Engine’s built-in painting system, visit the official documentation:
https://dev.epicgames.com/documentation/en-us/unreal-engine/getting-started-with-mesh-texture-color-painting-in-unreal-engine

https://dev.epicgames.com/documentation/en-us/unreal-engine/mesh-paint-tool-reference-in-unreal-engine

Some preview images use Megascans textures for demonstration purposes only.
These assets are not included in the product files.
All rights to Megascans content belong to Quixel / Epic Games.

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