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Short Description
Create Blueprint variables, functions, events, and macros instantly using unified natural language syntax with smart aliases. Features complete parameter support, Get/Set node creation, and intelligent positioning.
Long Description
Transform your Blueprint workflow with the most comprehensive creation tool for Unreal Engine.
Quick Event Function Creator v2.1 revolutionizes Blueprint development with a unified syntax system that handles variables, functions, events, and macros through one intuitive interface. Say goodbye to repetitive clicking and embrace lightning-fast text-based creation.
š What's New in v2.1:
⢠Macro Creation System: Create Blueprint macros with unified syntax
⢠Complete Parameter Direction Support: in/out/inout/exec with automatic pin generation
⢠Enhanced Alias System: 6 categories including macro and execution pin aliases
⢠Improved UI Experience: Comprehensive syntax examples and enhanced input hints
ā” Core Features:
šÆ Unified Creation Syntax:
⢠Variables: "var int Health" ā Creates integer variable
⢠Functions: "func CalculateDamage" ā Creates function
⢠Events: "event OnPlayerDeath" ā Creates custom event
⢠Macros: "macro Calculate(float Input, out float Result)" ā Creates macro with parameters
⢠Variable Nodes: "get Health" ā Creates Get node for existing variable
š„ Smart Alias System (6 Categories):
⢠Events: eāevent, sāserver, cāclient, māmulticast, relāreliable
⢠Functions: fnāfunc, pāpure, kāconst
⢠Variables: lvālocal, varāvar
⢠Macros: māmacro
⢠Node Operations: gāget, stāset
⢠Data Types: iāinteger, strāstring, bāboolean, vāvector, execāexecute, and many more
š§ Intelligent Features:
⢠Context-Aware Creation: Automatically creates local variables when inside functions
⢠Smart Positioning: Places nodes exactly where you click
⢠Parameter Direction Support: Full in/out/inout/exec parameter handling
⢠Type Inference: Supports all UE types including custom UCLASS, USTRUCT, UENUM
⢠Auto Pin Generation: Creates appropriate input/output/execution pins for macros
⢠Error Handling: Clear feedback when variables don't exist
š® Example Workflows:
Creating Variables:
⢠"var i PlayerHealth" ā Global integer variable
⢠"lv str PlayerName" ā Local string variable (in functions)
Using Variables:
⢠"g PlayerHealth" ā Get node for reading PlayerHealth
⢠"st PlayerHealth" ā Set node for writing PlayerHealth
Creating Functions:
⢠"fn CalculateDamage" ā Standard function
⢠"p fn GetPlayerScore" ā Pure function
⢠"k fn GetMaxHealth" ā Const function
Creating Events:
⢠"e OnPlayerDeath" ā Custom event
⢠"s OnServerUpdate" ā Server event
⢠"rel m OnGameStateChanged" ā Reliable multicast event
š Creating Macros:
⢠"macro Calculate(float Input, out float Result)" ā Macro with input/output
⢠"m ProcessData(exec In, string Data, inout bool Flag, out exec Success)" ā Complex macro with execution flow
⢠"macro ValidateInput(in string Data, out bool IsValid)" ā Validation macro
š§ Advanced Features:
⢠Customizable Hotkey: Default Shift+Left Click, fully configurable
⢠Project Settings Integration: Complete settings panel with organized categories
⢠Performance Optimized: Cached alias system for instant lookups
⢠Cross-Version Support: Works with UE 4.26 through 5.6
⢠Platform Support: Windows 64-bit and macOS
š” Why Choose v2.1:
This isn't just an updateāit's a complete Blueprint creation suite. The unified syntax means you only need to learn one system for everything. Smart aliases reduce typing by up to 70%, and intelligent parameter handling eliminates macro creation complexity.
Whether you're a seasoned developer looking to optimize your workflow or a newcomer wanting to learn Blueprint creation efficiently, Quick Event Function Creator v2.1 adapts to your needs.
šÆ Perfect For:
⢠Blueprint Developers seeking maximum efficiency
⢠Technical Artists streamlining their workflow
⢠Game Programmers doing rapid prototyping
⢠Macro Creators needing parameter flexibility
⢠UE Learners wanting intuitive tools
⢠Indie Developers maximizing productivity
Support & Community:
Join our Telegram group for help, suggestions, and workflow tips: https://t.me/QuickEventFunctionCreator
Transform your Blueprint development today. What used to take minutes now takes seconds.



