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DescripciĂłn

Short Description

Create Blueprint variables, functions, events, and macros instantly using unified natural language syntax with smart aliases. Features complete parameter support, Get/Set node creation, and intelligent positioning.

Long Description

Transform your Blueprint workflow with the most comprehensive creation tool for Unreal Engine.

Quick Event Function Creator v2.1 revolutionizes Blueprint development with a unified syntax system that handles variables, functions, events, and macros through one intuitive interface. Say goodbye to repetitive clicking and embrace lightning-fast text-based creation.

🆕 What's New in v2.1:

• Macro Creation System: Create Blueprint macros with unified syntax

• Complete Parameter Direction Support: in/out/inout/exec with automatic pin generation

• Enhanced Alias System: 6 categories including macro and execution pin aliases

• Improved UI Experience: Comprehensive syntax examples and enhanced input hints

⚡ Core Features:

🎯 Unified Creation Syntax:

• Variables: "var int Health" → Creates integer variable

• Functions: "func CalculateDamage" → Creates function

• Events: "event OnPlayerDeath" → Creates custom event

• Macros: "macro Calculate(float Input, out float Result)" → Creates macro with parameters

• Variable Nodes: "get Health" → Creates Get node for existing variable

🔥 Smart Alias System (6 Categories):

• Events: e→event, s→server, c→client, m→multicast, rel→reliable

• Functions: fn→func, p→pure, k→const

• Variables: lv→local, var→var

• Macros: m→macro

• Node Operations: g→get, st→set

• Data Types: i→integer, str→string, b→boolean, v→vector, exec→execute, and many more

đź§  Intelligent Features:

• Context-Aware Creation: Automatically creates local variables when inside functions

• Smart Positioning: Places nodes exactly where you click

• Parameter Direction Support: Full in/out/inout/exec parameter handling

• Type Inference: Supports all UE types including custom UCLASS, USTRUCT, UENUM

• Auto Pin Generation: Creates appropriate input/output/execution pins for macros

• Error Handling: Clear feedback when variables don't exist

🎮 Example Workflows:

Creating Variables:

• "var i PlayerHealth" → Global integer variable

• "lv str PlayerName" → Local string variable (in functions)

Using Variables:

• "g PlayerHealth" → Get node for reading PlayerHealth

• "st PlayerHealth" → Set node for writing PlayerHealth

Creating Functions:

• "fn CalculateDamage" → Standard function

• "p fn GetPlayerScore" → Pure function

• "k fn GetMaxHealth" → Const function

Creating Events:

• "e OnPlayerDeath" → Custom event

• "s OnServerUpdate" → Server event

• "rel m OnGameStateChanged" → Reliable multicast event

🆕 Creating Macros:

• "macro Calculate(float Input, out float Result)" → Macro with input/output

• "m ProcessData(exec In, string Data, inout bool Flag, out exec Success)" → Complex macro with execution flow

• "macro ValidateInput(in string Data, out bool IsValid)" → Validation macro

đź”§ Advanced Features:

• Customizable Hotkey: Default Shift+Left Click, fully configurable

• Project Settings Integration: Complete settings panel with organized categories

• Performance Optimized: Cached alias system for instant lookups

• Cross-Version Support: Works with UE 4.26 through 5.6

• Platform Support: Windows 64-bit and macOS

đź’ˇ Why Choose v2.1:

This isn't just an update—it's a complete Blueprint creation suite. The unified syntax means you only need to learn one system for everything. Smart aliases reduce typing by up to 70%, and intelligent parameter handling eliminates macro creation complexity.

Whether you're a seasoned developer looking to optimize your workflow or a newcomer wanting to learn Blueprint creation efficiently, Quick Event Function Creator v2.1 adapts to your needs.

🎯 Perfect For:

• Blueprint Developers seeking maximum efficiency

• Technical Artists streamlining their workflow

• Game Programmers doing rapid prototyping

• Macro Creators needing parameter flexibility

• UE Learners wanting intuitive tools

• Indie Developers maximizing productivity

Support & Community:

Join our Telegram group for help, suggestions, and workflow tips: https://t.me/QuickEventFunctionCreator

Transform your Blueprint development today. What used to take minutes now takes seconds.

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