Approx. 150,000 polygons for the character body, providing enough detail for high-quality close-up shots while remaining animation-friendly.
Approx. 500,000 polygons for the hair, ensuring dense, realistic strands and smooth silhouettes in cinematics and promo renders.
Clean mesh topology suitable for rigging, skinning, and animation retargeting in modern pipelines.
PBR workflow (metallic/roughness) with high-resolution texture sets for skin, hair, and clothing.
Non-overlapping UVs with efficient texture space usage to preserve detail in close-ups.
Ideal for cinematics, character-focused shots, advertising, previz, and high-end game projects where realistic visuals are a priority