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الوسائط 1 للقائمة Mesh Occlusion Visibility Pro
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Make Your Characters Visible, No Matter What Blocks the Camera

Mesh Occlusion Visibility Pro solves one of the most common readability problems in third-person and top-down games. When the camera moves behind a wall, pillar, tree, or any other mesh, you can fade or stylize those objects so the player stays visible at all times.

AAA games do this constantly, but tutorials often break in real projects. This system gives you a reliable, polished, customizable way to handle occlusion properly.

Works With Any Mesh, Any Material, Anywhere

The shader works with:

  • static meshes

  • skeletal meshes

  • masked or translucent materials

  • Nanite assets

  • the player camera, the editor viewport, and Sequencer

If there is a camera, the effect can be applied.

Smarter Than Basic Tutorials

Most online tutorials simply fade meshes whenever the player gets close.

This causes constant flickering and immersion breaks.

This system uses a component that detects actual occlusion:

  • only hides a mesh when the camera view is blocked

  • keeps objects visible when they should be

  • works even in complex environments with many overlapping actors

You get clean visibility with no guessing or distance hacks.

Customize the Look

You can choose how occluding meshes should appear:

  • soft fade

  • masked dissolve

  • colored glow edges

  • translucency

  • stylized shimmers

  • subtle or dramatic styles

The effect is easy to adjust directly from your parent material.

Simple to Add

Just drop the material function into your parent material, add the component to your character (optional), and you’re done.

A full demo map is included so you can learn by example.

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