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Descrizione

Show players what they can do, right where they can do it. Interaction Beacons are small camera-facing icons placed on your objects: a hand to take, an eye to inspect, a padlock when it's locked, a door, a hiding spot, a drawer to search. Written in Verse and Scene Graph, set up without code.

SMART ICONS

- 7 icons: Pickup, Inspect, Locked, Search, Door, Hide, Interact, plus a discreet dot from afar.

- Auto mode: the icon is picked from the object itself, or force one per beacon.

- Follows the object's state: a locked cabinet shows a padlock, then a magnifier once unlocked.

- Hides by itself once the interaction is used (item taken, puzzle solved...).

BUILT FOR HORROR

- Dot from afar, icon up close, smooth fade with distance.

- Grows and brightens when the player aims at it, constant size on screen.

- 3 modes for the whole level: Always, Near Only (per player) or Off for a hard mode, switchable during the game.

NO CODE NEEDED

- Drag the beacon prefab onto any interactive object: item, note, door, locker, drawer.

- Distances, size, pulse and aim highlight are set on one material, every icon follows.

- Two commented Verse examples show how to drive the icon from your own objects.

Includes a ready-to-play showcase map, a mode switch device and a step-by-step PDF guide. Multiplayer-safe.

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